Nikolay Sivov
a44681e19b
d3dcompiler: Wrap fx_4_x output in a dxbc container.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 08:31:51 +01:00
Alex Henrie
9ba4c10035
d3dcompiler_43: Use CRT allocation functions.
2023-11-22 10:06:33 +01:00
Alistair Leslie-Hughes
178507f2f9
d3dcompiler_43: Remove DECLSPEC_HIDDEN usage.
2023-07-11 22:39:35 +02:00
Henri Verbeet
55ab59af9f
d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_shader_reflection_init().
2023-04-18 10:18:48 +02:00
Henri Verbeet
8455b47b86
d3dcompiler: Use vkd3d_shader_serialize_dxbc() in d3dcompiler_strip_shader().
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Note that this adds a todo_wine to test_get_blob_part2(). It looks
like native d3dcompiler only adds padding between sections, while
vkd3d-shader always adds padding to the end of sections. I've sent a
vkd3d-shader patch to fix that, but the extra padding at the end of
the DXBC blob doesn't seem terribly concerning.
2023-04-18 10:18:48 +02:00
Henri Verbeet
b8fe76a8b5
d3dcompiler: Store DXBC sections as vkd3d_shader_dxbc_section_desc structures.
2023-04-18 10:18:48 +02:00
Henri Verbeet
a342c75a37
d3dcompiler: Check for minimum bytecode size in d3dcompiler_get_blob_part().
2023-04-18 10:18:28 +02:00
Matteo Bruni
a149fd4a56
d3dcompiler: Move skip_u32_unknown() declaration to utils.h.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Matteo Bruni
8c29458630
d3dcompiler: Move read_u32() to a new utils.h private header.
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To be able to use it from d3d10 via PARENTSRC.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Matteo Bruni
c4273f0bbe
d3dcompiler: Use more consistent integer data types.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Alexandre Julliard
bb2d48627d
d3dcompiler: Use the standard va_list instead of __ms_va_list.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-22 11:11:28 +02:00
Zebediah Figura
85fa778f93
d3dcompiler: Rip out the HLSL compiler.
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The compiler is completely non-functional as-is, and lives in libvkd3d-shader
now. When a vkd3d release is made d3dcompiler will access it via the
libvkd3d-shader public API. Accordingly there's no reason to keep it around in
wine's d3dcompiler.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Jacek Caban
e6961f6e16
d3dcompiler: Use return value in read_dword.
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Fixes warnings like on clang with MSVC target, where enums may be signed:
dlls/d3dcompiler_43/reflection.c:1160:22: warning: passing
'D3D_PRIMITIVE *' (aka 'enum D3D_PRIMITIVE *') to parameter of type
'DWORD *' (aka 'unsigned int *') converts between pointers to integer
types with different sign [-Wpointer-sign]
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 21:05:42 +02:00
Zebediah Figura
644dbf0644
d3dcompiler: Store the loop body directly in the hlsr_ir_loop structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-08 07:50:03 +02:00
Zebediah Figura
0a9f2d8b0a
d3dcompiler: Store the "then" and "else" instruction lists directly in the hlsl_ir_if structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-08 07:49:56 +02:00
Zebediah Figura
2ccf1db285
d3dcompiler: Allow hlsl_ir_constant to contain only scalar and vector constants.
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We only emit scalar constants at parse time, and while there's certainly an
advantage to vectorizing constant instructions, there's not much point in
having hlsl_ir_constant hold matrices. Matrices should be lowered to vector
operations first.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-08 07:49:50 +02:00
Zebediah Figura
8bd5fe3001
d3dcompiler: Track def-use chains for anonymous nodes.
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This is useful for replacing one instruction with another of a different type,
which is useful for some optimizations such as constant folding.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-02 18:12:57 +02:00
Zebediah Figura
7260f978f3
d3dcompiler: Add the node to the instruction list in new_expr().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-29 09:23:15 +02:00
Zebediah Figura
251c8546b5
d3dcompiler: Pass the instruction list to implicit_conversion().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 10:11:17 +02:00
Zebediah Figura
9b3e6b1971
d3dcompiler: Add the assignment node to the instruction list in make_assignment().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 10:11:14 +02:00
Zebediah Figura
142be50629
d3dcompiler: Prepend static initializers to the function body.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 10:10:21 +02:00
Zebediah Figura
24c84947c8
d3dcompiler: Return an HRESULT from parse_hlsl().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:07:47 +02:00
Zebediah Figura
d5486b6bb5
d3dcompiler: Allow hlsl_ir_constant to contain only numeric types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:03:03 +02:00
Zebediah Figura
d5a4364f44
d3dcompiler: Emit constructors as sequences of stores to a synthetic variable.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:03:01 +02:00
Zebediah Figura
10601d9ac5
d3dcompiler: Cache vector types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:02:57 +02:00
Zebediah Figura
513f0def41
d3dcompiler: Write to the function return value using a separate instruction.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 22:55:55 +02:00
Zebediah Figura
c7b90bf348
d3dcompiler: Pass the semantic and location parameters to new_func_decl().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 22:55:40 +02:00
Zebediah Figura
2449ff4b8f
d3dcompiler: Store some builtin types in the hlsl_ctx structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 22:55:18 +02:00
Zebediah Figura
09fcfe27ac
d3dcompiler: Rename HLSL_IR_DEREF to HLSL_IR_LOAD.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-01 22:10:28 +02:00
Zebediah Figura
323be6c515
d3dcompiler: Store derefs as an offset to a variable.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-01 22:10:28 +02:00
Zebediah Figura
2dc666c9df
d3dcompiler: Add a helper to initialize the hlsl_ir_node structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-01 22:03:16 +02:00
Zebediah Figura
5f18f9f75a
d3dcompiler: Calculate the register size of types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-14 11:18:23 +02:00
Zebediah Figura
f82b44748a
d3dcompiler: Always set the matrix majority for declaration types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-14 11:18:20 +02:00
Zebediah Figura
0340b0b044
d3dcompiler: Compute liveness ranges for anonymous nodes.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-01 20:58:38 +02:00
Zebediah Figura
2738e5d2b8
d3dcompiler: Compute liveness ranges for variables.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-01 20:58:36 +02:00
Zebediah Figura
443b0e3efd
d3dcompiler: Index instructions for liveness ranges.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-01 20:58:30 +02:00
Zebediah Figura
810d385b9e
d3dcompiler: Move some declarations to bytecodewriter.c.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:23 +01:00
Zebediah Figura
cbb4a86218
d3dcompiler: Introduce an array_reserve() helper.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:23 +01:00
Zebediah Figura
8ea5b759ef
d3dcompiler: Store a pointer to the bwriter_shader structure inside the bc_writer structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-25 22:30:40 +01:00
Zebediah Figura
5a73777e32
d3dcompiler: Store the shader version using separate integer fields.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 20:31:18 +01:00
Zebediah Figura
45aa147945
d3dcompiler: Get rid of the "dxversion" argument to SlWriteBytecode().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Zebediah Figura
8ea8eb20a4
d3dcompiler: Rename HLSL_MODIFIERS_COMPARISON_MASK to HLSL_MODIFIERS_MAJORITY_MASK and use it in more places.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-19 22:09:32 +01:00
Zebediah Figura
a82ec54862
d3dcompiler: Rename HLSL_MODIFIER_{IN, OUT} to HLSL_STORAGE_{IN, OUT}.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-19 22:09:32 +01:00
Zebediah Figura
54387427b0
d3dcompiler: Separate out an hlsl_deref structure and store it in hlsl_ir_assignment directly.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:19 +01:00
Zebediah Figura
49f64d05f3
d3dcompiler: Don't pass a writemask to make_assignment().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
0e95c3faa2
d3dcompiler: Parse array types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
eef3e3dacd
d3dcompiler: Pass a struct source_location to hlsl_report_message().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 22:47:25 +01:00
Zebediah Figura
09b2e42e92
d3dcompiler: Verify a returned value against the function's type and cast it if necessary.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 14:20:25 +01:00
Matteo Bruni
d09962a472
d3dcompiler: Get rid of now unused BWRITERVS_SWIZZLE_{SHIFT, MASK}.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
81a7da48b9
d3dcompiler: Get rid of the unused "subexpressions" field of struct hlsl_ir_expr.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-16 20:48:33 +01:00