Vijay Kiran Kamuju
3719aed1f9
d3dcompiler: Add D3DCreateLinker stub.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52622
2024-03-20 09:15:18 +01:00
Nikolay Sivov
a44681e19b
d3dcompiler: Wrap fx_4_x output in a dxbc container.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 08:31:51 +01:00
Nikolay Sivov
d01ae1512f
d3dcompiler: Set correct compilation target for effects profiles.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 08:31:51 +01:00
Nikolay Sivov
2c9f67938f
d3dcompiler: Enable semantic names mapping in compatibility mode.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-04 16:54:54 +01:00
Alex Henrie
9ba4c10035
d3dcompiler_43: Use CRT allocation functions.
2023-11-22 10:06:33 +01:00
Nikolay Sivov
167ad1ee7b
d3dcompiler: Add support for matrix majority compiler flags.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55182
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-26 21:19:50 +02:00
Henri Verbeet
b8fe76a8b5
d3dcompiler: Store DXBC sections as vkd3d_shader_dxbc_section_desc structures.
2023-04-18 10:18:48 +02:00
Nikolay Sivov
699b52dc46
d3dcompiler: Fix bytecode buffer leaks in D3DCompile2().
2023-03-22 09:41:20 +01:00
Nikolay Sivov
929615fa13
d3dcompiler: Always free messages string in D3DCompile2().
2023-03-22 09:41:20 +01:00
Nikolay Sivov
5231c8c8bb
d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
2023-03-22 09:41:19 +01:00
Nikolay Sivov
472d802a24
d3dcompiler: Always initialize output shader blob pointer in D3DCompile2().
2023-03-22 09:41:18 +01:00
Nikolay Sivov
7bf58c895c
d3dcompiler: Implement D3DDisassemble() using vkd3d-shader.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46649
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-11-30 15:38:26 +01:00
Zebediah Figura
7926253d82
d3dcompiler: Print message output with ERR() in D3DPreprocess().
2022-11-17 21:50:39 +01:00
Zebediah Figura
cee21cf3b8
d3dcompiler: Print message output with ERR() in D3DCompile2().
2022-11-17 21:50:39 +01:00
Matteo Bruni
9400874e3c
d3dcompiler: Always use vkd3d-shader's preprocessor.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-28 22:21:47 +02:00
Matteo Bruni
8a7651fd36
d3dcompiler: Set initial_filename in D3DCompile2().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-28 22:21:47 +02:00
Zebediah Figura
6a062afb75
d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 22:54:11 +01:00
Matteo Bruni
c4273f0bbe
d3dcompiler: Use more consistent integer data types.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Eric Pouech
576cdea0d7
d3dcompiler: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 20:24:15 +01:00
Alexandre Julliard
bb2d48627d
d3dcompiler: Use the standard va_list instead of __ms_va_list.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-22 11:11:28 +02:00
Matteo Bruni
450d435306
d3dcompiler: Clear preprocessor lexer state after running it.
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Otherwise state might leak to the next preprocessed shader.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:27:33 +02:00
Zebediah Figura
72d6654c73
d3dcompiler: Handle D3D_COMPILE_STANDARD_FILE_INCLUDE in preprocess_shader().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:27:33 +02:00
Zebediah Figura
85fa778f93
d3dcompiler: Rip out the HLSL compiler.
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The compiler is completely non-functional as-is, and lives in libvkd3d-shader
now. When a vkd3d release is made d3dcompiler will access it via the
libvkd3d-shader public API. Accordingly there's no reason to keep it around in
wine's d3dcompiler.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Jactry Zeng
ca301488dc
d3dcompiler: Implement D3DCompileFromFile().
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Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-10 21:27:36 +02:00
Jactry Zeng
87f51f2f75
d3dcompiler: Add D3D_COMPILE_STANDARD_FILE_INCLUDE support for D3DCompile2().
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Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-10 21:27:26 +02:00
Matteo Bruni
7d92b1abbd
d3dcompiler: Check shader for NULL.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 17:44:32 +02:00
Zebediah Figura
24c84947c8
d3dcompiler: Return an HRESULT from parse_hlsl().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:07:47 +02:00
Zebediah Figura
45aa147945
d3dcompiler: Get rid of the "dxversion" argument to SlWriteBytecode().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Alexandre Julliard
43df1ed406
d3dcompiler: Make varargs functions WINAPIV.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47473
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-07 08:02:55 +02:00
Alexandre Julliard
c8d34ef088
d3dcompiler: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 14:59:40 +02:00
Alexandre Julliard
011b2eca46
d3dcompiler: Copy the C preprocessor source into d3dcompiler_43.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 13:33:08 +02:00
Michael Stefaniuc
c91a00ce61
d3dcompiler: Use the ARRAY_SIZE() macro.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:39:39 +02:00
Alistair Leslie-Hughes
5fb90db781
d3dcompiler: Add D3DLoadModule stub.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-04 01:03:29 +09:00
Józef Kucia
c9df3cd980
d3dcompiler: Avoid '\n' in middle of TRACE() messages.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-28 16:26:51 +09:00
Sebastian Lackner
e0a9ea6c68
d3dcompiler: Implement semi-stub for D3DCompile2.
2015-08-17 14:40:09 +09:00
Alistair Leslie-Hughes
1a0fc895f1
d3dcompiler: Add D3DCompileFromFile, D3DCompile2 stubs.
2015-08-17 14:40:01 +09:00
Matteo Bruni
342eec7f7d
d3dcompiler/tests: Add a couple more checks for parent data values.
2014-06-25 11:36:21 +02:00
Henri Verbeet
1046aa6e48
d3dcompiler: Avoid LPCVOID.
2013-09-05 13:18:24 +02:00
Matteo Bruni
3f221611f0
d3dcompiler: Skip search of the parent include for the initial file.
2013-09-03 16:58:32 +02:00
Christian Costa
af59f19461
d3dcompiler: Add trace to D3DPreprocess.
2013-05-13 11:08:43 +02:00
Christian Costa
6e77816301
d3dcompiler: Add a LUT to find compilation targets info.
2013-05-13 11:08:36 +02:00
Christian Costa
896ff53774
d3dcompiler_43: Turn FIXME into TRACE as D3DCompiler is no longer a stub.
2013-04-26 16:28:07 +02:00
Michael Stefaniuc
536bdfde27
d3dcompiler_43: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-08 10:44:36 +01:00
Matteo Bruni
5e66599737
d3dcompiler: Add a trace to D3DAssemble.
2012-10-11 21:24:34 +02:00
Matteo Bruni
caf6fe0588
d3dcompiler: Stub D3DDisassemble.
2012-09-17 18:32:05 +02:00
Matteo Bruni
3d052768ab
d3dcompiler: Pass the shader filename to the preprocessor.
2012-07-11 11:17:49 -05:00
Matteo Bruni
b33e1ceaf2
d3dcompiler: Properly print compilation messages.
2012-07-11 11:17:35 -05:00
Matteo Bruni
45e8a644eb
d3dcompiler: Parse compilation target.
2012-07-10 11:00:58 -05:00
Matteo Bruni
29ba39face
d3dcompiler: Carry around both shader major and minor version.
2012-07-10 11:00:53 -05:00
Matteo Bruni
80034de243
wpp: Explicitly pass include type to the lookup callback function.
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Also, always pass the parent name to the callback, d3dcompiler needs
that information.
2012-06-13 21:35:39 +02:00