Jacek Caban
89ab83db5d
urlmon: Get rid of no longer needed values in Binding object.
2009-05-12 11:20:27 +02:00
Jacek Caban
cd30018dbe
urlmon: Get rid of no longer needed thread checking in Binding::ReportProgress.
2009-05-12 11:20:20 +02:00
Jacek Caban
8ea07306e1
urlmon: Get rid of no longer needed thread checking in Binding object's ReportData and ReportResult implementation.
2009-05-12 11:20:14 +02:00
Jacek Caban
00376b5b72
urlmon: Return E_FAIL in Binding::Switch implementation.
2009-05-12 11:20:05 +02:00
Jacek Caban
2e75a84e17
urlmon: Use PI_APARTMENTTHREADED in Binding object.
2009-05-12 11:19:53 +02:00
Jacek Caban
7de802eb0f
urlmon: Added PI_APARTMENTTHREADED support to BindProtocol::ReportResult.
2009-05-12 11:19:47 +02:00
Jacek Caban
8ca4a4a3a4
urlmon: Added PI_APARTMENTTHREADED support to BindProtocol::ReportProgress.
2009-05-12 11:19:42 +02:00
Jacek Caban
2dee8bb79d
urlmon: Added support for PI_APARTMENTTHREADED to BindProtocol::ReportProgress.
2009-05-12 11:19:35 +02:00
Jacek Caban
e487196dc2
urlmon: Added support for PI_APARTMENTTHREADED to BindProtocol::Switch.
2009-05-12 11:19:28 +02:00
Henri Verbeet
0d446053da
wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES FBO entries.
...
This essentially turns the FBO entry list into an LRU cache.
2009-05-12 11:18:15 +02:00
Henri Verbeet
cad271f13d
wined3d: Print the correct limit in a WARN().
2009-05-12 11:18:08 +02:00
Henri Verbeet
adc9bfe3fd
wined3d: Pass a struct wined3d_shader_register to shader_record_register_usage().
2009-05-12 11:18:02 +02:00
Henri Verbeet
2039702035
wined3d: Pass a struct wined3d_shader_register to shader_dump_register().
2009-05-12 11:17:56 +02:00
Henri Verbeet
fef4253171
wined3d: Pass a struct wined3d_shader_register to shader_arb_get_register_name().
2009-05-12 11:17:45 +02:00
Dmitry Timoshkov
60482be24b
winedump: Add an ability to dump font files.
2009-05-11 15:57:13 +02:00
Dmitry Timoshkov
65dbecbb5a
sfnt2fnt: Take into account external leading when calculating the font point size.
...
This makes the dfPoints field of the Japanese System font match the Windows one.
2009-05-11 15:56:54 +02:00
Jacek Caban
bee36fe831
urlmon: Cache the binding notif window.
2009-05-11 15:56:42 +02:00
Nicolas Le Cam
f85e7dc3c2
wininet/tests: Fix test when automatically detect network settings is on.
2009-05-11 15:55:38 +02:00
Nicolas Le Cam
6ef2402c50
wininet/tests: Temporize async HttpSendRequestEx test to avoid timeouts.
2009-05-11 15:55:33 +02:00
Ricardo Filipe
16d3442a34
cfgmgr32: Forward CM_Locate_DevNode_ExA/W calls to setupapi.
2009-05-11 15:54:46 +02:00
Ricardo Filipe
6ba3cc1c2e
setupapi: Add stubs for CM_Locate_DevNode_ExA/W.
2009-05-11 15:54:39 +02:00
Nikolay Sivov
50e9ceb9e4
comctl32/listview: Add LVN_INCREMENTALSEARCH definitions.
2009-05-11 14:52:23 +02:00
Nikolay Sivov
e847d7c038
comctl32/listview: Don't redraw focus rectangle on column scroll.
2009-05-11 14:51:53 +02:00
Nikolay Sivov
4a5e23a2f9
comctl32/listview: Select all items with LVM_SETITEMSTATE is blocked in LVS_SINGLESEL.
2009-05-11 14:51:43 +02:00
Nikolay Sivov
472b521606
comctl32/listview: Remove superfluous forward declarations.
2009-05-11 14:51:35 +02:00
Nikolay Sivov
f8f8f0a457
comctl32/listview: Make ListView_* macros match PSDK.
2009-05-11 14:51:32 +02:00
Guy Albertelli
7d4bbe9e79
kernel32/tests: Add more tests for GetVolumeNameForVolumeMountPointA.
2009-05-11 14:51:27 +02:00
Aric Stewart
cbf4671d48
msctf: Implement ITfKeystrokeMgr::GetForeground.
2009-05-11 14:51:15 +02:00
Aric Stewart
161fa4bc30
msctf: Implement ITfKeystrokeMgr::UnadviseKeyEventSink.
2009-05-11 14:51:04 +02:00
Aric Stewart
f20c4d69c9
msctf: Implement ITfKeystrokeMgr::AdviseKeyEventSink.
2009-05-11 14:51:01 +02:00
Stefan Dösinger
601030cfa9
wined3d: Standardize pshader_hw_texkill.
...
Use shader_arb_get_dst_param instead of get_register_name to find the register
name. Even though this adds support for modifiers(which aren't allowed by
native), this shouldn't hurt. If an app passes in an incorrect shader it
should be caught in the frontend.
2009-05-11 12:50:37 +02:00
Stefan Dösinger
5cfbfbc8b3
wined3d: Tidy up shader_hw_rsq_rcp.
2009-05-11 12:50:22 +02:00
Stefan Dösinger
da47f68522
wined3d: Simplify shader_hw_map2gl.
...
Most of the extra work done in the pixel shader code was not needed or
redundant. This patch unifies the two paths.
2009-05-11 12:50:01 +02:00
Stefan Dösinger
7a1f9c84f1
wined3d: Get rid of the strcat in shader_arb_add_dst_param and make it shader_arb_get_dst_param.
2009-05-11 12:49:54 +02:00
Stefan Dösinger
48c2b0d669
wined3d: Merge shader_arb_add_src_param and pshader_gen_input_modifier_line.
...
Mostly based on the code of pshader_gen_input_modifier_line. The space-adding
behavior of shader_arb_add_src_param was removed because the plurality of
instruction handlers passes an uninitialized buffer in and expects a register
name written to its start, and only map2gl and rcp_rsq use the space-adding
stuff. I'll change rcp_rsq in a later patch anyway. I changed the name to
shader_arb_get_src_param to reflect this behavior.
2009-05-11 12:48:35 +02:00
Austin English
49d08124a6
imm32/tests: Sign compare fix.
2009-05-11 12:48:03 +02:00
Austin English
b7b28159c9
msvcrt/tests: Sign compare fixes.
2009-05-11 12:47:59 +02:00
Austin English
5f9e19b4fd
hlink/tests: Sign compare fix.
2009-05-11 12:47:55 +02:00
Austin English
454c8ff3ca
d3dxof/tests: Sign compare fix.
2009-05-11 12:47:52 +02:00
Austin English
07c214170d
secur32/tests: Sign compare fixes.
2009-05-11 12:47:48 +02:00
Joris Huizer
9e39e8a7e9
pdh: Return correct error on allocation failure.
2009-05-11 12:43:41 +02:00
Gerald Pfeifer
8986cd1ed7
cryptui: Remove double assignment in import_store_dlg_proc().
2009-05-11 12:43:36 +02:00
Henri Verbeet
32eb698612
d3d10core: Implement ID3D10Device::PSSetShader().
2009-05-11 12:43:25 +02:00
Henri Verbeet
cc4d5dc97f
d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed.
2009-05-11 12:43:20 +02:00
Henri Verbeet
bb3b5a7305
d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().
2009-05-11 12:43:15 +02:00
Henri Verbeet
d6fa27f5a1
d3d10core: Improve the shader input/output signature parsing code.
...
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Juan Lang
f893387da8
inetmib1/tests: Trace the SNMP error code and index rather than GetLastError on failure.
2009-05-11 12:42:56 +02:00
Alexandre Julliard
00160719d3
Release 1.1.21.
2009-05-08 19:33:02 +02:00
Henri Verbeet
d2409581e0
wined3d: Record register usage only once.
2009-05-08 18:16:48 +02:00