d3d10core: Implement ID3D10Device::PSSetShader().

This commit is contained in:
Henri Verbeet 2009-05-08 17:44:25 +02:00 committed by Alexandre Julliard
parent cc4d5dc97f
commit 32eb698612

View file

@ -124,7 +124,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
{
FIXME("iface %p, shader %p stub!\n", iface, shader);
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
TRACE("iface %p, shader %p\n", iface, shader);
IWineD3DDevice_SetPixelShader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
}
static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,