Zebediah Figura
9b3742bebb
d3d9: Build without -DWINE_NO_LONG_TYPES.
2022-11-09 21:23:48 +01:00
Jan Sikorski
08c9b7c9ce
d3d9: Don't grab wined3d lock for wined3d incref/decref functions.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:46:21 +01:00
Jan Sikorski
6b7f02026c
wined3d: Return E_INVALIDARG from vertexdeclaration_init() on validation failure.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:15 +01:00
Alexandre Julliard
19f177360e
d3d9: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Matteo Bruni
90460f2042
d3d9: Don't upload unused system memory vertex buffers.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 18:30:57 +01:00
Józef Kucia
b51bc84338
wined3d: Move wined3d_bit_scan() to public header.
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wine/port.h is required for ffs().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 23:09:07 +01:00
Michael Stefaniuc
417983f2da
d3d9: Use the available ARRAY_SIZE() macro.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 12:40:45 +01:00
Henri Verbeet
31250d6d4d
d3d9: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:51 +01:00
Józef Kucia
8b493d769e
wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-27 22:21:12 +09:00
Andrey Gusev
425160ce85
d3d9: TRACE fixes.
2015-09-18 14:57:38 +02:00
Henri Verbeet
1b08196c5a
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
Henri Verbeet
88f230b56e
d3d10core: Also pass unused input layout elements to wined3d.
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While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Michael Stefaniuc
d86ecd4bb4
d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:20 +01:00
Henri Verbeet
bdd42942c0
d3d9: Get rid of IDirect3DVertexDeclaration9Impl.
2012-06-01 17:46:45 +02:00
Henri Verbeet
2a63fe6624
d3d9: Get rid of IDirect3DDevice9Impl.
2012-05-29 10:45:09 +02:00
Henri Verbeet
b5d64260e0
d3d9: Get rid of the D3D_DECL_* macros.
2012-05-25 16:23:59 +02:00
Henri Verbeet
51024a078f
d3d9: Get rid of the d3dType field from d3d_dtype_lookup.
2012-05-25 16:23:56 +02:00
Henri Verbeet
8560f36cb8
d3d9: Get rid of the D3DDECLTYPE_INFO typedef.
2012-05-24 20:08:49 +02:00
Henri Verbeet
949f7b4524
d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
2012-04-13 10:48:46 +02:00
Henri Verbeet
5fc17b84d0
d3d9: Store wined3d vertex declarations in the fvf lookup table.
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This also implicitly gets rid of the convFVF hack in
IDirect3DVertexDeclaration9Impl_Release().
2012-04-12 20:36:45 +02:00
Henri Verbeet
ba67df7a60
d3d9: Introduce a separate function for vertex declaration creation.
2012-04-12 20:36:40 +02:00
Henri Verbeet
8e40db2783
d3d9: Don't return a pointer to the implementation in IDirect3DVertexDeclaration9Impl_QueryInterface().
2012-03-29 20:49:14 +02:00
Henri Verbeet
6a529e5847
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Michael Stefaniuc
d5739cd2c3
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface.
2011-04-25 11:40:35 +02:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
2465b4cf01
d3d9: Move device functions to device.c.
2010-09-01 14:01:02 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
ff92e6eb6a
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
Henri Verbeet
66961840a5
d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind).
2009-10-22 10:46:25 +02:00
Henri Verbeet
4dbf1c4900
d3d9: Add traces.
2009-10-20 14:00:36 +02:00
Allan Tong
5d56eddb7c
d3d9: Don't release the parent device before destroying its children.
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Releasing the device earlier may cause the underlying wineD3D device
to be freed before the child object has had a chance to clean up.
2009-09-29 12:05:47 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
0241fefa94
d3d9: Add a separate function for vertex declaration initialization.
2009-09-23 12:35:00 +02:00
Henri Verbeet
85ab52a48d
d3d9: Properly destroy vertex declarations.
2009-09-22 16:17:37 +02:00
Henri Verbeet
e7d14d02d0
d3d9: Remove trailing spaces.
2009-08-28 11:54:50 +02:00
Henri Verbeet
5f9f079d71
d3d9: Use the wined3d cs for wined3d locking.
2009-08-26 12:11:41 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
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Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6f206c75ec
wined3d: Don't create an END element for wined3d vertex declarations.
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Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Chris Robinson
0bdab5f80c
d3d9: Use the correct size for D3DFVF_XYZW.
2008-12-29 11:49:54 +01:00
Stefan Dösinger
a8497a5545
wined3d: Fix the num blend values -> type match.
2008-11-04 11:40:37 +01:00
Stefan Dösinger
3d96f97ee1
d3d9: Use the correct AddRef and Release macros.
2008-11-04 11:40:23 +01:00
Stefan Dösinger
e8b9f167d6
wined3d: Fix the texcoord size mask.
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There is room for 8 texture coordinates, not just 4.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
c1a0037b88
d3d9: IDirect3DDevice9Ex stub.
2008-03-03 20:48:50 +01:00
Andrew Talbot
43ed6eae5a
d3d9: Assign to struct instead of using memcpy.
2008-02-15 11:09:37 +01:00
Alexandre Julliard
980ee365a0
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
Stefan Dösinger
8ff517eeb9
wined3d: Vertex attributes are 4 byte aligned.
2007-12-21 13:43:58 +01:00