Eric Pouech
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fc128f661d
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d3d10core: Enable compilation with long types.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2022-06-30 12:32:48 +02:00 |
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Alexandre Julliard
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f0cd33c69e
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include: Add support for defining Win32 types as 'long' where possible.
Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2022-01-27 20:38:22 +01:00 |
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Alexandre Julliard
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088a787a2c
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makefiles: Make -mno-cygwin the default.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2021-09-20 22:45:48 +02:00 |
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Rémi Bernon
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a5a1bcbdaf
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d3d10core: Directly call DXGID3D10CreateDevice().
Instead of using D3D11CoreCreateDevice().
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2020-06-02 11:14:58 +02:00 |
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Alexandre Julliard
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69c95f3c09
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d3d10core: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2019-05-30 15:04:06 +02:00 |
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Józef Kucia
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a9cb14dd71
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d3d11: Move d3d10core to d3d11.
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2015-08-21 21:49:43 +09:00 |
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Alexandre Julliard
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5e7416e5c8
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
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Henri Verbeet
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5765632d9f
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wined3d: Remove COM from the vertex declaration.
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2011-02-03 13:15:17 +01:00 |
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Henri Verbeet
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81c3f289a3
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d3d10core: Rename texture2d.c to texture.c.
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2010-10-14 17:54:52 +02:00 |
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Alexandre Julliard
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81b8ee863e
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
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Alexandre Julliard
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b86d515ed6
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dlls: Remove explicit imports of kernel32 and ntdll.
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2010-07-21 17:38:36 +02:00 |
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Alexandre Julliard
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bef5645eb1
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
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Henri Verbeet
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e4e1c27987
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d3d10core: Add a stub ID3D10Query implementation.
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2009-12-14 12:04:05 +01:00 |
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Henri Verbeet
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d7589589a9
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d3d10core: Add a stub ID3D10DepthStencilState implementation.
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2009-11-03 21:17:00 +01:00 |
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Henri Verbeet
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7eb634976d
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d3d10core: Add a stub ID3D10VertexShader implementation.
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2009-03-04 12:07:20 +01:00 |
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Henri Verbeet
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03fae2179f
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d3d10core: Add a stub ID3D10InputLayout implementation.
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2009-03-04 12:07:20 +01:00 |
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Henri Verbeet
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6d2d5318c4
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d3d10core: Add a stub ID3D10Buffer implementation.
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2009-01-23 13:13:24 +01:00 |
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Henri Verbeet
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b279d6574a
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d3d10core: Add a stub ID3D10RenderTargetView implementation.
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2009-01-23 13:13:13 +01:00 |
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Henri Verbeet
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e398a779f7
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d3d10core: Add a stub ID3D10Texture2D implementation.
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2009-01-15 12:43:23 +01:00 |
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Henri Verbeet
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81e92fc81c
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d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
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2008-11-14 14:32:41 +01:00 |
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Henri Verbeet
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4ba8261a93
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d3d10core: Implement D3D10CoreRegisterLayers.
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2008-11-13 12:05:03 +01:00 |
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Henri Verbeet
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ccf48fff33
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d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
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2008-11-13 12:04:35 +01:00 |
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Henri Verbeet
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078fc191f8
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d3d10core: Add a d3d10core dll.
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2008-11-12 13:11:13 +01:00 |
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