Alistair Leslie-Hughes
964025e279
ddraw: Remove DECLSPEC_HIDDEN usage.
2023-07-20 21:48:39 +02:00
Alexandre Julliard
5eab460c8b
ddraw: Use nameless unions/structs.
2023-07-13 11:56:15 +02:00
Zebediah Figura
f74de8e0ab
ddraw: Retrieve the frontbuffer directly from wined3d.
2023-04-18 16:48:17 +02:00
Stefan Dösinger
723cd0a4ae
wined3d: Make video memory accounting a per-resource flag.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54701
2023-03-28 11:43:38 +02:00
Zebediah Figura
107c260893
ddraw: Make ddraw_surface_init() static.
2023-03-22 20:03:51 +01:00
Zebediah Figura
87cd13903c
ddraw: Move sub-resource surface creation to ddraw_texture_init().
2023-03-22 20:03:51 +01:00
Zebediah Figura
0fb06e8ac7
ddraw: Rename "is_complex_root" to "is_root".
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"is_complex_root" is somewhat misleading, given that it is TRUE for surfaces with no attached surfaces.
2023-03-14 14:24:59 +01:00
Paul Gofman
fffde3ca52
ddraw: Sync draw textures even for hardware device.
...
Fixes a regression introduced by commit
d2d9f713df
.
2022-12-06 17:04:50 +01:00
Anton Baskanov
42503f4ea3
ddraw: Use the wined3d_streaming_buffer helpers to manage the streaming index buffer.
2022-11-24 09:19:55 +01:00
Anton Baskanov
e359c1466a
ddraw: Use the wined3d_streaming_buffer helpers to manage the streaming vertex buffer.
2022-11-24 09:19:55 +01:00
Anton Baskanov
c7f6dc641d
wined3d: Introduce a new flag to indicate that indirect draws won't be used.
2022-11-14 13:13:01 +01:00
Zebediah Figura
1316383268
ddraw: Add FPS tracing in ddraw_surface_update_frontbuffer().
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This usually doesn't go through the normal presentation paths.
2022-09-27 18:14:34 +02:00
Matteo Bruni
6784684abf
ddraw: Filter out redundant discard maps.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 18:57:22 +01:00
Zebediah Figura
8c4061a778
wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:31 +02:00
Zebediah Figura
e516e5e936
ddraw: Use wined3d_device_context methods.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-06 22:46:12 +02:00
Paul Gofman
06255e6991
ddraw: Do not require specific texture location for blits.
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-12 18:08:30 +01:00
Paul Gofman
2f938ef3ec
ddraw: Track location for surfaces with the second texture.
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-12 18:08:26 +01:00
Paul Gofman
d2d9f713df
ddraw: Create the second texture for system memory bindable surfaces.
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-12 18:08:08 +01:00
Paul Gofman
fb6b5ce72e
ddraw: Store hardware_device flag in struct d3d_device.
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-12 18:08:00 +01:00
Zhiyi Zhang
9288f31015
dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:21:33 +02:00
Paul Gofman
3acc26dc22
ddraw: Check surface flags when marking surface as lost.
...
Fixes a regression triggered by 530a3d94de
.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48923
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:40:04 +02:00
Paul Gofman
e1a79d4d7c
ddraw: Convert BOOL flags to bitfields in ddraw_surface.
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:40:01 +02:00
Paul Gofman
d0ff5e66a7
ddraw: Reserve extra space for video memory surfaces in compatibility mode.
...
Some old apps write surface data past the end of locked space. That
used to work on early ddraw hardware as locked surface provided
direct access to video memory mapped to CPU address space and such
access could often go without issues. Currently ddraw on Windows
allocates bigger buffers for video memory surfaces when 8 or 16 bit
display mode is requested.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48788
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 15:53:54 +02:00
Matteo Bruni
140186b0c3
ddraw: Store primary stateblock state pointer in the device.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:53:00 +01:00
Zhiyi Zhang
a0dbb1e469
wined3d: Refactor wined3d_enum_adapter_modes() to wined3d_output_get_mode().
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:33 +01:00
Zebediah Figura
0774e76802
ddraw: Retrieve transform state from the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-28 16:39:01 +01:00
Zebediah Figura
7b3419375d
ddraw: Retrieve textures from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
Zebediah Figura
db9db753c3
ddraw: Track the primary stateblock state locally.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-23 21:03:49 +02:00
Zebediah Figura
7360e7d488
wined3d: Return a wined3d_stateblock from wined3d_device_begin_stateblock().
...
And hold it locally in d3d[789].
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Alexandre Julliard
0d48c2e796
ddraw: Build with msvcrt.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Paul Gofman
166a1d462c
ddraw: Store _TEXTUREMAPBLEND state instead of guessing it from wined3d states.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:04:58 +02:00
Paul Gofman
83ca9a95de
ddraw: Increase maximum active light count.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:24:51 +02:00
Paul Gofman
d864cece53
ddraw: Do not limit inactive light count in viewport.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:24:45 +02:00
Paul Gofman
87a0edafbb
ddraw: Factor out viewport_alloc_active_light_index() function.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:24:42 +02:00
Paul Gofman
8bc7139b6f
ddraw: Fix setting current viewport for ddraw1.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Zebediah Figura
f9b9004f81
ddraw: Return D3DERR_INBEGINSTATEBLOCK when BeginStateBlock() is called while recording.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-05 22:16:31 +02:00
Paul Gofman
addc611b2a
ddraw: Fix ddraw[1-4] light activation / deactivation.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42572
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-01 23:25:49 +02:00
Stefan Dösinger
347efb985c
ddraw: Don't operate on stored invalid clippers.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:31:54 +01:00
Henri Verbeet
0a2b0d4a95
ddraw: Return the correct swapchain surface in ddraw7_GetGDISurface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:35:38 +01:00
Józef Kucia
f4865564ec
ddraw: Do not return unset viewport from GetViewport().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 16:44:20 +01:00
Michael Stefaniuc
962b31c80b
include: Add a generic available ARRAY_SIZE().
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-04 10:39:15 +02:00
Henri Verbeet
a362daeaf5
ddraw: Copy the entire front-buffer surface after a buffer swap.
...
wined3d_swapchain_present() will invalidate everything except
WINED3D_LOCATION_DRAWABLE, which means a partial blit to the front-buffer
afterwards might need to read the drawable contents back to the texture. For
P8 front-buffers that's problematic, because the original palette indices are
lost. We may want to improve the wined3d side of this to avoid reading back
the drawable, but copying the entire surface in ddraw in this situation seems
like a good idea regardless.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Henri Verbeet
034e88e038
ddraw: Take the flip interval into account in ddraw_surface7_Flip().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-27 16:13:18 +02:00
Henri Verbeet
72c31c146b
ddraw: Explicitly translate resource map flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:24:58 +01:00
Henri Verbeet
9cc7c6e99f
ddraw: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia
a7186d79d9
ddraw: Store all 32 user clip planes.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Henri Verbeet
381cd03eb3
ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:01:57 +02:00
Francois Gouget
b7d0b4d8a6
ddraw: Make ddraw_surface_release_iface() static.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-24 20:51:15 +01:00
Francois Gouget
d2aa533b9c
ddraw: Make ddraw_destroy_swapchain() static.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 15:54:08 +01:00
Józef Kucia
c7f3308db7
wined3d: Add support for seamless cube map filtering.
...
Seamless cube map filtering should always be enabled in D3D10+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:35 +01:00