Alistair Leslie-Hughes
178507f2f9
d3dcompiler_43: Remove DECLSPEC_HIDDEN usage.
2023-07-11 22:39:35 +02:00
Henri Verbeet
55ab59af9f
d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_shader_reflection_init().
2023-04-18 10:18:48 +02:00
Henri Verbeet
8455b47b86
d3dcompiler: Use vkd3d_shader_serialize_dxbc() in d3dcompiler_strip_shader().
...
Note that this adds a todo_wine to test_get_blob_part2(). It looks
like native d3dcompiler only adds padding between sections, while
vkd3d-shader always adds padding to the end of sections. I've sent a
vkd3d-shader patch to fix that, but the extra padding at the end of
the DXBC blob doesn't seem terribly concerning.
2023-04-18 10:18:48 +02:00
Henri Verbeet
b8fe76a8b5
d3dcompiler: Store DXBC sections as vkd3d_shader_dxbc_section_desc structures.
2023-04-18 10:18:48 +02:00
Henri Verbeet
a342c75a37
d3dcompiler: Check for minimum bytecode size in d3dcompiler_get_blob_part().
2023-04-18 10:18:28 +02:00
Matteo Bruni
a149fd4a56
d3dcompiler: Move skip_u32_unknown() declaration to utils.h.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Matteo Bruni
8c29458630
d3dcompiler: Move read_u32() to a new utils.h private header.
...
To be able to use it from d3d10 via PARENTSRC.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Matteo Bruni
c4273f0bbe
d3dcompiler: Use more consistent integer data types.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Alexandre Julliard
bb2d48627d
d3dcompiler: Use the standard va_list instead of __ms_va_list.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-22 11:11:28 +02:00
Zebediah Figura
85fa778f93
d3dcompiler: Rip out the HLSL compiler.
...
The compiler is completely non-functional as-is, and lives in libvkd3d-shader
now. When a vkd3d release is made d3dcompiler will access it via the
libvkd3d-shader public API. Accordingly there's no reason to keep it around in
wine's d3dcompiler.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Jacek Caban
e6961f6e16
d3dcompiler: Use return value in read_dword.
...
Fixes warnings like on clang with MSVC target, where enums may be signed:
dlls/d3dcompiler_43/reflection.c:1160:22: warning: passing
'D3D_PRIMITIVE *' (aka 'enum D3D_PRIMITIVE *') to parameter of type
'DWORD *' (aka 'unsigned int *') converts between pointers to integer
types with different sign [-Wpointer-sign]
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 21:05:42 +02:00
Zebediah Figura
644dbf0644
d3dcompiler: Store the loop body directly in the hlsr_ir_loop structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-08 07:50:03 +02:00
Zebediah Figura
0a9f2d8b0a
d3dcompiler: Store the "then" and "else" instruction lists directly in the hlsl_ir_if structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-08 07:49:56 +02:00
Zebediah Figura
2ccf1db285
d3dcompiler: Allow hlsl_ir_constant to contain only scalar and vector constants.
...
We only emit scalar constants at parse time, and while there's certainly an
advantage to vectorizing constant instructions, there's not much point in
having hlsl_ir_constant hold matrices. Matrices should be lowered to vector
operations first.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-08 07:49:50 +02:00
Zebediah Figura
8bd5fe3001
d3dcompiler: Track def-use chains for anonymous nodes.
...
This is useful for replacing one instruction with another of a different type,
which is useful for some optimizations such as constant folding.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-02 18:12:57 +02:00
Zebediah Figura
7260f978f3
d3dcompiler: Add the node to the instruction list in new_expr().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-29 09:23:15 +02:00
Zebediah Figura
251c8546b5
d3dcompiler: Pass the instruction list to implicit_conversion().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 10:11:17 +02:00
Zebediah Figura
9b3e6b1971
d3dcompiler: Add the assignment node to the instruction list in make_assignment().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 10:11:14 +02:00
Zebediah Figura
142be50629
d3dcompiler: Prepend static initializers to the function body.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 10:10:21 +02:00
Zebediah Figura
24c84947c8
d3dcompiler: Return an HRESULT from parse_hlsl().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:07:47 +02:00
Zebediah Figura
d5486b6bb5
d3dcompiler: Allow hlsl_ir_constant to contain only numeric types.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:03:03 +02:00
Zebediah Figura
d5a4364f44
d3dcompiler: Emit constructors as sequences of stores to a synthetic variable.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:03:01 +02:00
Zebediah Figura
10601d9ac5
d3dcompiler: Cache vector types.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-11 22:02:57 +02:00
Zebediah Figura
513f0def41
d3dcompiler: Write to the function return value using a separate instruction.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 22:55:55 +02:00
Zebediah Figura
c7b90bf348
d3dcompiler: Pass the semantic and location parameters to new_func_decl().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 22:55:40 +02:00
Zebediah Figura
2449ff4b8f
d3dcompiler: Store some builtin types in the hlsl_ctx structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 22:55:18 +02:00
Zebediah Figura
09fcfe27ac
d3dcompiler: Rename HLSL_IR_DEREF to HLSL_IR_LOAD.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-01 22:10:28 +02:00
Zebediah Figura
323be6c515
d3dcompiler: Store derefs as an offset to a variable.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-01 22:10:28 +02:00
Zebediah Figura
2dc666c9df
d3dcompiler: Add a helper to initialize the hlsl_ir_node structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-01 22:03:16 +02:00
Zebediah Figura
5f18f9f75a
d3dcompiler: Calculate the register size of types.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-14 11:18:23 +02:00
Zebediah Figura
f82b44748a
d3dcompiler: Always set the matrix majority for declaration types.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-14 11:18:20 +02:00
Zebediah Figura
0340b0b044
d3dcompiler: Compute liveness ranges for anonymous nodes.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-01 20:58:38 +02:00
Zebediah Figura
2738e5d2b8
d3dcompiler: Compute liveness ranges for variables.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-01 20:58:36 +02:00
Zebediah Figura
443b0e3efd
d3dcompiler: Index instructions for liveness ranges.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-01 20:58:30 +02:00
Zebediah Figura
810d385b9e
d3dcompiler: Move some declarations to bytecodewriter.c.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:23 +01:00
Zebediah Figura
cbb4a86218
d3dcompiler: Introduce an array_reserve() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:23 +01:00
Zebediah Figura
8ea5b759ef
d3dcompiler: Store a pointer to the bwriter_shader structure inside the bc_writer structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-25 22:30:40 +01:00
Zebediah Figura
5a73777e32
d3dcompiler: Store the shader version using separate integer fields.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 20:31:18 +01:00
Zebediah Figura
45aa147945
d3dcompiler: Get rid of the "dxversion" argument to SlWriteBytecode().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Zebediah Figura
8ea8eb20a4
d3dcompiler: Rename HLSL_MODIFIERS_COMPARISON_MASK to HLSL_MODIFIERS_MAJORITY_MASK and use it in more places.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-19 22:09:32 +01:00
Zebediah Figura
a82ec54862
d3dcompiler: Rename HLSL_MODIFIER_{IN, OUT} to HLSL_STORAGE_{IN, OUT}.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-19 22:09:32 +01:00
Zebediah Figura
54387427b0
d3dcompiler: Separate out an hlsl_deref structure and store it in hlsl_ir_assignment directly.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:19 +01:00
Zebediah Figura
49f64d05f3
d3dcompiler: Don't pass a writemask to make_assignment().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
0e95c3faa2
d3dcompiler: Parse array types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
eef3e3dacd
d3dcompiler: Pass a struct source_location to hlsl_report_message().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 22:47:25 +01:00
Zebediah Figura
09b2e42e92
d3dcompiler: Verify a returned value against the function's type and cast it if necessary.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 14:20:25 +01:00
Matteo Bruni
d09962a472
d3dcompiler: Get rid of now unused BWRITERVS_SWIZZLE_{SHIFT, MASK}.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
81a7da48b9
d3dcompiler: Get rid of the unused "subexpressions" field of struct hlsl_ir_expr.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-16 20:48:33 +01:00
Zebediah Figura
c5aa0feec7
d3dcompiler: Return an instruction list instead of a single instruction from nodes representing expressions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-16 20:48:22 +01:00
Zebediah Figura
a43974a6d4
d3dcompiler: Store the swizzle unshifted.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:45:57 +01:00