Commit graph

129 commits

Author SHA1 Message Date
Ivan Gyurdiev
b1a4bd87a9 wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
fb0c932f21 wined3d: D3DFORMAT: Consistently use WINED3D namespace. 2006-10-11 12:17:21 +02:00
Christopher GAUTIER
331679bcc9 wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride. 2006-10-06 15:24:08 +02:00
Stefan Dösinger
d45c16ba98 wined3d: Define the surface alignment in the header. 2006-10-06 12:53:24 +02:00
Stefan Dösinger
90f097f835 wined3d: Honor the pitch in a few more places. 2006-10-06 12:53:24 +02:00
Stefan Dösinger
49deec6139 wined3d: No color keying on surfaces with an alpha channel. 2006-10-06 12:53:24 +02:00
Stefan Dösinger
3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Stefan Dösinger
2bcacf22d3 wined3d: Add IWineD3DSurface::UpdateOverlay. 2006-10-06 12:53:24 +02:00
Stefan Dösinger
080e4f56cf wined3d: Add UpdatOverlayZOrder. 2006-10-06 12:53:24 +02:00
Stefan Dösinger
f6647486cf wined3d: Add IWineD3DSurface::GetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger
0f3995d21a wined3d: Add IWineD3DSurface::SetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger
67436f9dbd wined3d: Correctly name a variable. 2006-10-06 12:32:29 +02:00
Ivan Gyurdiev
3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Francois Gouget
222c167969 Assorted spelling fixes. 2006-09-29 16:28:30 +02:00
Stefan Dösinger
9cafbd6de0 wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
H. Verbeet
87fe835f5b wined3d: Cleanup the surface loading code a bit.
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
  into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Stefan Dösinger
252a0a76d4 wined3d: Properly initialize a variable. 2006-08-28 11:37:11 +02:00
Christian Costa
f50bb771c9 wined3d: Make sure b_info structure is properly allocated and released. 2006-08-17 11:20:33 +02:00
Roderick Colenbrander
2628627e79 wined3d: Surface pitch fix. 2006-08-10 10:54:59 +02:00
Francois Gouget
ce9b4baad8 Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
Roderick Colenbrander
a7c2ab3e90 wined3d: Surface pitch fix. 2006-08-04 11:59:00 +02:00
Roderick Colenbrander
c0c525d458 wined3d: Paletted texture support. 2006-08-03 18:20:37 +02:00
Chris Robinson
13557abb7f wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect. 2006-07-31 17:20:15 +02:00
H. Verbeet
56395ca5f3 wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect. 2006-07-31 10:52:55 +02:00
Jason Green
d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Roderick Colenbrander
dc743d82ff wined3d: Optimize d3dfmt_convert_surface. 2006-07-29 11:49:03 +02:00
Roderick Colenbrander
6d16eff9a6 wined3d: Render target texturing. 2006-07-28 14:01:07 +02:00
Stefan Dösinger
0fbc1fc0df wined3d: Avoid a false ERR. 2006-07-28 12:28:19 +02:00
Roderick Colenbrander
3127d6401a wined3d: BltFast/BltOverride color keying. 2006-07-27 12:02:16 +02:00
Stefan Dösinger
3b10a021db wined3d: More efficient color keying dirtifying.
Instead of blindly dirtifying the surface LoadTexture keeps track of
the color key that was used when creating the opengl texture and
reloads the surface if the color key has changed.
2006-07-26 15:21:00 +02:00
Stefan Dösinger
06106e2810 ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
Stefan Dösinger
a98ccb543d wined3d: Draw the cursor. 2006-07-24 13:27:15 +02:00
Stefan Dösinger
a64febd3d1 wined3d: Reactivate the X bits fixup. 2006-07-24 12:57:33 +02:00
Stefan Dösinger
9a9a14d4f5 wined3d: Disable the fog before writing the back buffer data. 2006-07-18 11:24:08 +02:00
Stefan Dösinger
739d565c59 wined3d: Add a setting for the render target locking method. 2006-07-18 11:22:51 +02:00
Stefan Dösinger
f8ca32b3fb wined3d: Break the glDrawPixels call out of UnlockRect. 2006-07-18 11:22:09 +02:00
Christian Costa
2dc451e181 wined3d: Readd missing copyright to shaders files. 2006-07-18 11:10:34 +02:00
Stefan Dösinger
ecbb53a723 wined3d: Break out the frame buffer readback of LockRect, implement palettized readback. 2006-07-17 15:05:38 +02:00
Stefan Dösinger
5702a310e9 wined3d: Allocate 4 extra bytes in the dib section. 2006-07-17 13:51:12 +02:00
Christian Costa
494841d3e5 wined3d: Only copy memory corresponding to the dib section instead of the power of 2 surface. 2006-07-14 13:32:40 +02:00
Stefan Dösinger
1a82976908 wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB. 2006-07-06 12:45:27 +02:00
Stefan Dösinger
77448f588b wined3d: Perform sanity checks on the rectangle in LockRect. 2006-06-30 20:44:27 +02:00
Stefan Dösinger
e18b89aca7 wined3d: Fix single buffering.
Tell gl to draw to the back buffer when a back buffer is used, do not
use the value from gl.
2006-06-26 13:03:56 +02:00
Stefan Dösinger
495e46197a ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections. 2006-06-26 12:38:55 +02:00
Stefan Dösinger
3518747165 wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
Stefan Dösinger
3862f8e3d7 wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
Alexandre Julliard
e9cbc66e93 wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
H. Verbeet
26978a4d2d wined3d: Return the result of QueryInterface in GetContainer. 2006-06-07 11:48:00 +02:00
Stefan Dösinger
2c3adec595 wined3d: Render target locking fixes. 2006-06-05 20:59:41 +02:00
Stefan Dösinger
34a959c6eb wined3d: Implement IWineD3DSurface::BltFast. 2006-05-26 20:29:48 +02:00