wined3d: Properly initialize a variable.

This commit is contained in:
Stefan Dösinger 2006-08-27 00:37:56 +02:00 committed by Alexandre Julliard
parent 0eebab8652
commit 252a0a76d4

View file

@ -2026,7 +2026,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
char *textureRow;
IWineD3DSwapChain *swapChain = NULL;
int width, height;
GLuint tmpTexture;
GLuint tmpTexture = 0;
DWORD color;
/*FIXME:
Textures my not be stored in ->allocatedgMemory and a GlTexture