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wined3d: Properly initialize a variable.
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@ -2026,7 +2026,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
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char *textureRow;
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IWineD3DSwapChain *swapChain = NULL;
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int width, height;
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GLuint tmpTexture;
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GLuint tmpTexture = 0;
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DWORD color;
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/*FIXME:
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Textures my not be stored in ->allocatedgMemory and a GlTexture
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