Alistair Leslie-Hughes
fb4d36c661
d3d9: Remove DECLSPEC_HIDDEN usage.
2023-07-11 22:39:35 +02:00
Zebediah Figura
221f110bbd
wined3d: Remove no longer used arguments from wined3d_texture_update_desc().
...
Limit it to updating user memory and pitch.
2023-06-29 12:04:37 +02:00
Zebediah Figura
ebaa0a9426
wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
...
Instead of using wined3d_texture_update_desc(). This is safe, because:
* ddraw never exposes wined3d textures directly, and always retrieves them
directly from wined3d when rendering.
* d3d8 and d3d9 (non-extended) will only resize buffers during a reset, and
resetting is forbidden if the application holds any references to the
backbuffers. RTVs are also replaced during a reset, so there is no concern
about retrieving the old RTVs from the device state.
* d3d9ex allows resetting while holding references to the backbuffers, but tests
(fixed by this patch) show that the backbuffers should in fact be recreated.
* dxgi forbids holding references to back buffers during ResizeBuffers(),
including indirect references via command lists or device contexts.
2023-06-29 12:04:35 +02:00
Zebediah Figura
f97163f4ea
d3d9: Hold a reference to the wined3d swapchain from d3d9 swapchain surfaces.
2023-05-10 17:08:48 +02:00
Zebediah Figura
eae8705184
d3d9/tests: Add some more tests for accessing an old backbuffer surface after a reset.
2023-05-10 17:08:48 +02:00
Zebediah Figura
c7d8a1b47a
wined3d: Directly call wined3d_texture_create() to create swapchain textures.
...
Get rid of the create_swapchain_texture callback.
2023-05-04 18:44:48 +02:00
Paul Gofman
8665935e2f
wined3d: Add a comment about mismatched samplers.
2023-04-28 20:55:14 +02:00
Stefan Dösinger
4dce49594f
d3d9/tests: Accept random depth when using a 3D texture with a 2D sampler.
2023-04-27 22:35:40 +02:00
Stefan Dösinger
32f6fcbf50
d3d9/tests: AMD GPUs sample the border color of cube textures.
2023-04-27 22:35:37 +02:00
Zebediah Figura
ba99b0d77b
d3d9: Pass the container to d3d9_surface_create().
2023-04-26 22:49:17 +02:00
Zebediah Figura
7b7195330d
d3d9: Create sub-resource surfaces manually.
...
Move away from using the sub_resource_created callback to do this.
This is also a step away from using the create_swapchain_texture callback.
2023-04-26 22:49:17 +02:00
Zebediah Figura
8a5b4252c8
d3d9: Move surface allocation to d3d9_surface_create().
...
Renamed from d3d9_surface_init() accordingly.
2023-04-26 22:49:17 +02:00
Stefan Dösinger
830906f3dc
d3d9/tests: Accept AMD GPU sysmem sample failure in test_mipmap_upload.
2023-04-25 21:39:07 +02:00
Stefan Dösinger
e5f149a81a
d3d9/tests: Radeon GPUs don't draw from sysmem textures.
2023-04-25 21:39:07 +02:00
Stefan Dösinger
723cd0a4ae
wined3d: Make video memory accounting a per-resource flag.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54701
2023-03-28 11:43:38 +02:00
Zebediah Figura
46c8a63752
winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
2023-03-09 15:02:46 +01:00
Zebediah Figura
ff752311cd
d3d9/tests: Restore the focus window before sending SC_MAXIMIZE to it.
...
To match d3d8.
The original patch [1] claims
"WM_SIZE(SIZE_MAXIMIZED) is reliable here. The unreliable behavior
occured only with NOWINDOWCHANGES."
but this doesn't match my testing. Probably when that patch was submitted, this
very fix was applied to the d3d8 tests but forgotten for the d3d9 tests, and
then the wrong conclusions were drawn.
[1] https://www.winehq.org/pipermail/wine-patches/2014-December/135964.html
2023-03-03 11:17:02 +01:00
Illia Polishchuk
af65f0c9a0
d3d9: Always draw only a single instance for non-indexed draws.
...
Windows d3d9 always draws only a single instance for non-indexed draws.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54570
2023-03-02 18:08:51 +01:00
Illia Polishchuk
6df6c7fe0c
d3d9/tests: Add test for non-indexed instancing drawing.
...
Windows d3d9 always draws only a single instance for non-indexed draws.
2023-03-02 18:08:49 +01:00
Zebediah Figura
5535d834ee
d3d9/tests: Test that presenting does not set the pixel format on a window without one.
2023-02-14 20:57:09 +01:00
Zebediah Figura
d9c369c747
wined3d: Load and invalidate every mipmap level when mapping the top mipmap level.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53743
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2023-01-06 10:40:20 +01:00
Zebediah Figura
2954d3e4a2
d3d9/tests: Test uploading the whole mipmap chain in one map.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2023-01-06 10:40:19 +01:00
Alexandre Julliard
6a1e2c1b89
d3d9/tests: Fix some activation/focus test failures.
...
By backporting the corresponding window management tweaks from the
d3d8:device test.
2022-12-22 20:51:24 +01:00
Alexandre Julliard
1368a4c20b
d3d9/tests: Mark a render target color test as todo.
...
Split the check_rt_color() function to allow conditional todos.
2022-12-22 20:51:24 +01:00
Alexandre Julliard
8bd9fcbdea
d3d9/tests: Mark a texture sampling test as todo.
...
It fails on the Gitlab CI.
2022-12-22 20:51:24 +01:00
Zebediah Figura
f3e381d1c9
d3d9: Upload the relevant texture in d3d9_texture_gen_auto_mipmap().
...
Instead of uploading all currently bound textures. Besides being redundant, this
would generate mipmaps for an uninitialized texture, and subsequently trying to
render from nonzero mipmap levels would yield uninitialized data.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54170
2022-12-21 18:24:39 +01:00
Zebediah Figura
c3ee85b606
d3d9/tests: Test GenerateMipSubLevels() on a managed texture.
2022-12-21 18:24:39 +01:00
Alexandre Julliard
1efcbeacf1
d3d9/tests: Mark some of the depth bias tests as todo.
...
They fail on the Gitlab CI.
2022-12-19 22:25:19 +01:00
Alexandre Julliard
ab8d0dafde
d3d9/tests: Mark a zero-size pixel test as todo.
...
It fails on the Gitlab CI.
2022-12-19 22:25:19 +01:00
Alexandre Julliard
d3fa1962a0
d3d9/tests: Mark a few more message tests as flaky.
2022-12-15 22:28:28 +01:00
Zebediah Figura
ab0488d712
d3d9/tests: Do not test the alpha channel in test_multisample_get_front_buffer_data().
...
This avoids test failures on radeonsi.
2022-12-02 11:04:45 +01:00
Anton Baskanov
c7f6dc641d
wined3d: Introduce a new flag to indicate that indirect draws won't be used.
2022-11-14 13:13:01 +01:00
Zebediah Figura
9b3742bebb
d3d9: Build without -DWINE_NO_LONG_TYPES.
2022-11-09 21:23:48 +01:00
Zebediah Figura
9b62f5e57f
wined3d: Add a dirty rect to managed textures when resetting.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53798
2022-11-09 21:23:48 +01:00
Zebediah Figura
e4cd936679
d3d9/tests: Test drawing from a managed texture after Reset().
2022-11-09 21:23:48 +01:00
Paul Gofman
6b51935589
wined3d: Replace NULL device_window with focus window in swapchain desc.
2022-10-11 11:43:40 +02:00
Paul Gofman
832383f5cd
d3d9/tests: Add test for NULL hDeviceWindow in presentation parameters.
2022-10-11 11:43:39 +02:00
Francois Gouget
61ee891c67
d3d9/tests: Mark the test_wndproc() tests failing randomly on Windows as flaky.
...
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53281
2022-10-10 11:13:26 +02:00
Francois Gouget
42290cddc5
d3d9/tests: Mark the test_wndproc_windowed() tests failing randomly on Windows as flaky.
...
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53283
2022-10-10 11:13:24 +02:00
Francois Gouget
fc5bb4deef
d3d9/tests: Mark the test_cursor_pos() tests failing randomly on Windows as flaky.
...
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53194
2022-10-10 11:13:22 +02:00
Zebediah Figura
5f1cbb1b85
d3d9: Use a separate draw texture for managed resources.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52954
2022-09-27 18:14:34 +02:00
Zebediah Figura
2091bb34c2
d3d9: Add reference counting helpers for textures.
2022-09-27 18:14:33 +02:00
Zebediah Figura
d5bb570542
d3d9: Introduce a d3d9_texture_preload() helper.
2022-09-27 18:14:33 +02:00
Zebediah Figura
46c9897bdf
d3d9: Factor out d3d9_texture_init().
2022-09-27 18:14:33 +02:00
Henri Verbeet
bba63771eb
d3d9/tests: The expected scissor rect after a reset is equal to the back-buffer dimensions.
...
This appears to have gotten lost in commit
7623d0a6f5
.
2022-09-15 22:33:04 +02:00
Matteo Bruni
1f8431658e
wined3d: Introduce WINED3DUSAGE_MANAGED.
...
We would like to use two different textures for the CPU and GPU parts of managed
textures, which means that wined3d_resource_access_is_managed() as such will no
longer be useful.
2022-08-16 22:27:53 +02:00
Zebediah Figura
a3c4410fea
d3d9: Introduce a wined3d_usage_from_d3d() helper.
2022-08-16 22:27:53 +02:00
Zebediah Figura
bc7b188f55
d3d9/tests: Add tests for D3DLOCK_NO_DIRTY_UPDATE with vertex buffers.
2022-08-16 22:27:53 +02:00
Zebediah Figura
a0eaae85a4
d3d9/tests: Add more tests for dirty rect handling.
2022-08-15 18:11:11 +02:00
Zebediah Figura
5a8075c945
d3d9/tests: Expand tests for valid pools in UpdateTexture().
2022-08-15 18:11:10 +02:00