Eric Pouech
623bc9fa54
d3d11/tests: Introduce a clear_uav() helper.
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This fixes warnings with gcc 12.2.
(Copycat of 5fa25d00
about clear_rtv())
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
2022-11-15 21:56:01 +01:00
Zebediah Figura
d89a017056
d3d11/tests: Use a pixel shader that consumes SV_Position in test_pipeline_statistics_query().
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Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2022-09-21 21:26:03 +02:00
Eric Pouech
5fa25d00d7
d3d11/tests: Introduce a clear_rtv() helper.
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This fixes warnings with gcc 12.2.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
2022-09-15 22:33:42 +02:00
Henri Verbeet
e5f5bea390
d3d11/tests: Move the is_warp_device() call out of the loop in check_format_support().
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There's no point in querying this multiple times, it's not going to change.
Perhaps more importantly, calling is_warp_device() inside a todo_wine block
will cause "Test succeeded inside todo block: ..." messages from
get_device_adapter_desc(). These appear to have been introduced by commit
fcc276ecb1
. Arguably get_device_adapter_desc()
shouldn't use ok() in the first place.
2022-09-15 22:33:18 +02:00
Henri Verbeet
7d20333faf
d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature().
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This was originally prompted by the fact that
wined3d_extract_shader_input_signature_from_dxbc() allocates elements with
HeapAlloc(), but d3d11_input_layout_to_wined3d_declaration() attempts to free
them with free(). That's a regression introduced by commit
b951c37b87
. Since we're touching the code
though, we may as well use vkd3d_shader_parse_input_signature(), and get rid
of wined3d_extract_shader_input_signature_from_dxbc().
2022-09-15 22:33:10 +02:00
Zebediah Figura
b34b5da644
d3d11: Implement D3D11_FEATURE_FORMAT_SUPPORT.
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This allows Guild Wars 2 to start.
2022-08-16 22:27:53 +02:00
Zebediah Figura
74ad023154
d3d11: Always return E_FAIL for formats which have no support flags.
2022-08-16 22:27:53 +02:00
Zebediah Figura
2208ec0851
d3d11/tests: Use winetest_push_context() to print explicit feature levels.
2022-08-16 22:27:53 +02:00
Paul Gofman
2a9af6ae3b
d3d11: Validate layout description in d3d_input_layout_create().
2022-08-12 22:13:43 +02:00
Nikolay Sivov
b951c37b87
d3d11: Use CRT allocation functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-07-22 19:56:59 +02:00
Zebediah Figura
c59d25d3ae
d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.
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This fixes rendering in Raft.
2022-06-24 21:05:25 +02:00
Zebediah Figura
fcc276ecb1
d3d11/tests: Add tests for D3D11_FORMAT_SUPPORT_BLENDABLE.
2022-06-24 21:05:25 +02:00
Nikolay Sivov
f6f66661b3
d3d11: Remove null dxgi object checks.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-20 23:26:50 +02:00
Nikolay Sivov
5beba20e8f
d3d11: Create dxgi resource objects for buffers.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-15 21:44:47 +02:00
Nikolay Sivov
204126ec4c
d3d11: Create dxgi resource object for 3D textures.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-15 21:44:47 +02:00
Nikolay Sivov
9b220b8079
d3d11: Always use dxgi resource private store for 1D and 2D textures.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-15 21:44:47 +02:00
Nikolay Sivov
0492f8cf0d
d3d11: Add a helper to create DXGI resource objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-15 21:44:47 +02:00
Nikolay Sivov
184ff3bfbb
dxgi: Create DXGI resource object, optionally supporting surface interfaces.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-15 21:44:47 +02:00
Nikolay Sivov
bf8171a3a9
d3d11/tests: Add some tests for IDXGIResource support.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-15 21:44:46 +02:00
Nikolay Sivov
4ecf938d67
d3d11: Do not return uninitialized values on Map() failure.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-08 10:49:33 +02:00
Nikolay Sivov
7d7d166233
d3d11: Always initialize out shader pointer in CreateComputeShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
72046ad7c4
d3d11: Always initialize out shader pointer in CreateDomainShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
1a869de187
d3d11: Always initialize out shader pointer in CreateHullShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
3dd9a78a1a
d3d11: Always initialize out shader pointer in CreatePixelShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
6c81816525
d3d11: Always initialize out shader pointer in CreateGeometryShaderWithStreamOutput().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
ec8f304bcf
d3d11: Always initialize out shader pointer in CreateGeometryShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
be4a332e47
d3d11: Always initialize out shader pointer in CreateVertexShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Zebediah Figura
ab88f9b518
d3d11/tests: Add a test for 2D partial RTV slices of a 3D texture.
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This succeeds with the Vulkan renderer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-24 12:12:57 +02:00
Chip Davis
ff80861b4f
d3d11: Implement ID3D11Device1::CreateBlendState1().
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Signed-off-by: Chip Davis <cdavis5x@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-16 22:10:15 +02:00
Chip Davis
5bdccb53ad
d3d11/tests: Test logic op.
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Signed-off-by: Chip Davis <cdavis5x@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-16 22:10:15 +02:00
Eric Pouech
46aa3fafaa
d3d11: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 20:35:27 +02:00
Eric Pouech
0a31c4058d
d3d11/tests: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 20:35:17 +02:00
Henri Verbeet
e2f30db4c2
d3d11/tests: Declare "data_size" as UINT in test_device_context_state().
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ID3DDeviceContextState_GetPrivateData() takes an UINT parameter, not a DWORD.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 20:35:11 +02:00
Zebediah Figura
a37b16e4af
d3d11: Report support for ConstantBufferPartialUpdate.
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Microsoft is not exactly clear what this means, but it seems likely it refers to
the ability to bind a range of a constant buffer [i.e. with
ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zebediah Figura
1ca215ea04
d3d11: Report support for MapNoOverwriteOnDynamicConstantBuffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Matteo Bruni
3dc960c8cc
d3d11: Report support for MapNoOverwriteOnDynamicBufferSRV.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zebediah Figura
eea57f4ec0
d3d11: Do not print a FIXME for dynamic linking when zero class instances are passed.
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Many applications pass a non-NULL array pointer but a count of zero.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:43 +01:00
Zebediah Figura
6a08d902cc
d3d11: Do not print a FIXME for dynamic linking in shader retrieval functions.
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Many applications call GetShader functions with non-NULL class instance pointers
despite never using dynamic linking, in an apparent attempt to save all device
state.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:43 +01:00
Francois Gouget
6c25edfe24
d3d11/tests: Fix the spelling of a couple of comments.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:20:42 +01:00
Zebediah Figura
301065b1ff
d3d11/tests: Don't run the 32-bit tests multithreaded.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-07 17:31:36 +01:00
Nikolay Sivov
a3c65a329e
d3d11: Always initialize out view pointer in CreateDepthStencilView().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:09 +01:00
Nikolay Sivov
f467ebadd6
d3d11: Always initialize out view pointer in CreateUnorderedAccessView().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:06 +01:00
Nikolay Sivov
db6d549837
d3d11: Always initialize out view pointer in CreateShaderResourceView().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:04 +01:00
Alexandre Julliard
f0cd33c69e
include: Add support for defining Win32 types as 'long' where possible.
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Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Zebediah Figura
ff94b838fd
wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 21:53:56 +01:00
Henri Verbeet
8305c597b9
d3d11/tests: Add some tests for ID3DUserDefinedAnnotation.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Andrey Gusev
369ee8b0e1
d3d11: Implement the ID3DUserDefinedAnnotation interface.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51354
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Zebediah Figura
9206277105
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
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This fixes a black screen in The Unfinished Swan.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Zebediah Figura
59636714e7
d3d11: Report D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Stefan Dösinger
d741742e32
d3d11/tests: Ignore random WARP failures in test_pipeline_statistics_query.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:17:21 +01:00