Commit graph

81 commits

Author SHA1 Message Date
Alex Henrie 9a5b854e2b d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
Zebediah Figura 9b3742bebb d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
Jan Sikorski 08c9b7c9ce d3d9: Don't grab wined3d lock for wined3d incref/decref functions.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:46:21 +01:00
Jan Sikorski 6b7f02026c wined3d: Return E_INVALIDARG from vertexdeclaration_init() on validation failure.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:15 +01:00
Alexandre Julliard 19f177360e d3d9: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Matteo Bruni 90460f2042 d3d9: Don't upload unused system memory vertex buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 18:30:57 +01:00
Józef Kucia b51bc84338 wined3d: Move wined3d_bit_scan() to public header.
wine/port.h is required for ffs().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 23:09:07 +01:00
Michael Stefaniuc 417983f2da d3d9: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 12:40:45 +01:00
Henri Verbeet 31250d6d4d d3d9: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:51 +01:00
Józef Kucia 8b493d769e wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-27 22:21:12 +09:00
Andrey Gusev 425160ce85 d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
Henri Verbeet 1b08196c5a wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
Henri Verbeet 88f230b56e d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Michael Stefaniuc d86ecd4bb4 d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
Henri Verbeet bdd42942c0 d3d9: Get rid of IDirect3DVertexDeclaration9Impl. 2012-06-01 17:46:45 +02:00
Henri Verbeet 2a63fe6624 d3d9: Get rid of IDirect3DDevice9Impl. 2012-05-29 10:45:09 +02:00
Henri Verbeet b5d64260e0 d3d9: Get rid of the D3D_DECL_* macros. 2012-05-25 16:23:59 +02:00
Henri Verbeet 51024a078f d3d9: Get rid of the d3dType field from d3d_dtype_lookup. 2012-05-25 16:23:56 +02:00
Henri Verbeet 8560f36cb8 d3d9: Get rid of the D3DDECLTYPE_INFO typedef. 2012-05-24 20:08:49 +02:00
Henri Verbeet 949f7b4524 d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface. 2012-04-13 10:48:46 +02:00
Henri Verbeet 5fc17b84d0 d3d9: Store wined3d vertex declarations in the fvf lookup table.
This also implicitly gets rid of the convFVF hack in
IDirect3DVertexDeclaration9Impl_Release().
2012-04-12 20:36:45 +02:00
Henri Verbeet ba67df7a60 d3d9: Introduce a separate function for vertex declaration creation. 2012-04-12 20:36:40 +02:00
Henri Verbeet 8e40db2783 d3d9: Don't return a pointer to the implementation in IDirect3DVertexDeclaration9Impl_QueryInterface(). 2012-03-29 20:49:14 +02:00
Henri Verbeet 6a529e5847 wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Michael Stefaniuc d5739cd2c3 d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface. 2011-04-25 11:40:35 +02:00
Henri Verbeet 5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet 2465b4cf01 d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet ff92e6eb6a d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
Henri Verbeet 66961840a5 d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind). 2009-10-22 10:46:25 +02:00
Henri Verbeet 4dbf1c4900 d3d9: Add traces. 2009-10-20 14:00:36 +02:00
Allan Tong 5d56eddb7c d3d9: Don't release the parent device before destroying its children.
Releasing the device earlier may cause the underlying wineD3D device
to be freed before the child object has had a chance to clean up.
2009-09-29 12:05:47 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet 0241fefa94 d3d9: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:00 +02:00
Henri Verbeet 85ab52a48d d3d9: Properly destroy vertex declarations. 2009-09-22 16:17:37 +02:00
Henri Verbeet e7d14d02d0 d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
Henri Verbeet 5f9f079d71 d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet 6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Chris Robinson 0bdab5f80c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
Stefan Dösinger a8497a5545 wined3d: Fix the num blend values -> type match. 2008-11-04 11:40:37 +01:00
Stefan Dösinger 3d96f97ee1 d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
Stefan Dösinger e8b9f167d6 wined3d: Fix the texcoord size mask.
There is room for 8 texture coordinates, not just 4.
2008-08-26 12:07:41 +02:00
Stefan Dösinger c1a0037b88 d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
Andrew Talbot 43ed6eae5a d3d9: Assign to struct instead of using memcpy. 2008-02-15 11:09:37 +01:00
Alexandre Julliard 980ee365a0 wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00