Commit graph

13 commits

Author SHA1 Message Date
Matteo Bruni
6dfcb29664 include: Pack structures to 4-bytes alignment on x86 in D3D headers. 2015-03-11 12:42:49 +09:00
Henri Verbeet
87ef65ab7b ddraw: Avoid LPVOID. 2013-09-11 09:59:04 +02:00
Henri Verbeet
99dcfdf0ce ddraw: Avoid LPD3DDEVICEDESC7. 2012-12-12 11:58:55 +01:00
Henri Verbeet
725ec0323e ddraw: Avoid LPD3DDEVICEDESC. 2012-12-12 11:58:52 +01:00
Michael Stefaniuc
da1bef4340 include: Make "long" numeric constants LP64/LLP64 proof (d3d*.h). 2011-10-27 12:29:05 +02:00
Stefan Dösinger
c0892c2f35 ddraw: d3d7 does not support two sided stencil.
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
Jan Zerebecki
cf8833c467 wined3d: Enable two sided stencil in the caps. 2006-06-13 10:46:29 +02:00
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Dimitrie O. Paun
53f9c21fb7 Use angle brackets (<>) rather than quotes ("") for the include
directives in our .h files. This should avoid some potentially nasty
surprises for Winelib apps.
2003-08-28 21:43:34 +00:00
Alexandre Julliard
0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Patrik Stridvall
f94462fb75 Move __stdcall/__cdecl to the right place. 2002-01-31 23:22:07 +00:00
Francois Gouget
ae41e8c804 Reordered the CALLBACK and WINAPI directives so that it compiles with
old g++ versions.
2000-06-11 20:07:58 +00:00
Peter Hunnisett
0b56446e35 - Added remaining DirectX 3D3 6&7 3D interfaces.
- Added d3dcaps.h, d3dtypes.h and rearranged contents according to
  DirectX 7 headers.
- Fixed dsound.h include list (d3d.h->d3dtypes.h).
2000-05-18 01:26:42 +00:00