include: Make "long" numeric constants LP64/LLP64 proof (d3d*.h).

This commit is contained in:
Michael Stefaniuc 2011-10-26 23:57:18 +02:00 committed by Alexandre Julliard
parent bd197aea92
commit da1bef4340
6 changed files with 63 additions and 63 deletions

View file

@ -183,15 +183,15 @@ typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
/* ********************************************************************
Enums
******************************************************************** */
#define D3DNEXT_NEXT 0x01l
#define D3DNEXT_HEAD 0x02l
#define D3DNEXT_TAIL 0x04l
#define D3DNEXT_NEXT __MSABI_LONG(0x01)
#define D3DNEXT_HEAD __MSABI_LONG(0x02)
#define D3DNEXT_TAIL __MSABI_LONG(0x04)
#define D3DDP_WAIT 0x00000001l
#define D3DDP_OUTOFORDER 0x00000002l
#define D3DDP_DONOTCLIP 0x00000004l
#define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
#define D3DDP_DONOTLIGHT 0x00000010l
#define D3DDP_WAIT __MSABI_LONG(0x00000001)
#define D3DDP_OUTOFORDER __MSABI_LONG(0x00000002)
#define D3DDP_DONOTCLIP __MSABI_LONG(0x00000004)
#define D3DDP_DONOTUPDATEEXTENTS __MSABI_LONG(0x00000008)
#define D3DDP_DONOTLIGHT __MSABI_LONG(0x00000010)
/* ********************************************************************
Types and structures

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@ -38,17 +38,17 @@
/*****************************************************************************
* Behavior Flags for IDirect3D8::CreateDevice
*/
#define D3DCREATE_FPU_PRESERVE 0x00000002L
#define D3DCREATE_MULTITHREADED 0x00000004L
#define D3DCREATE_PUREDEVICE 0x00000010L
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
/*****************************************************************************
* Flags for SetPrivateData
*/
#define D3DSPD_IUNKNOWN 0x00000001L
#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
/*****************************************************************************
* #defines and error codes

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@ -142,10 +142,10 @@
#define D3DTA_ALPHAREPLICATE 0x00000020
#define D3DTA_TEMP 0x00000005
#define D3DCOLORWRITEENABLE_RED (1L<<0)
#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
#ifndef MAKEFOURCC

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@ -26,7 +26,7 @@ typedef struct _D3DTRANSFORMCAPS {
DWORD dwCaps;
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
#define D3DTRANSFORMCAPS_CLIP 0x00000001L
#define D3DTRANSFORMCAPS_CLIP __MSABI_LONG(0x00000001)
typedef struct _D3DLIGHTINGCAPS {
DWORD dwSize;
@ -148,7 +148,7 @@ typedef struct _D3dPrimCaps {
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
/* yes actually 0x00000200 is unused - or at least unreleased */
#define D3DPTEXTURECAPS_PROJECTED 0x00000400
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800

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@ -339,21 +339,21 @@ typedef DWORD D3DRMINTERPOLATIONOPTIONS;
typedef DWORD D3DRMLOADOPTIONS;
#define D3DRMLOAD_FROMFILE 0x000L
#define D3DRMLOAD_FROMRESOURCE 0x001L
#define D3DRMLOAD_FROMMEMORY 0x002L
#define D3DRMLOAD_FROMSTREAM 0x004L
#define D3DRMLOAD_FROMURL 0x008L
#define D3DRMLOAD_FROMFILE __MSABI_LONG(0x000)
#define D3DRMLOAD_FROMRESOURCE __MSABI_LONG(0x001)
#define D3DRMLOAD_FROMMEMORY __MSABI_LONG(0x002)
#define D3DRMLOAD_FROMSTREAM __MSABI_LONG(0x004)
#define D3DRMLOAD_FROMURL __MSABI_LONG(0x008)
#define D3DRMLOAD_BYNAME 0x010L
#define D3DRMLOAD_BYPOSITION 0x020L
#define D3DRMLOAD_BYGUID 0x040L
#define D3DRMLOAD_FIRST 0x080L
#define D3DRMLOAD_BYNAME __MSABI_LONG(0x010)
#define D3DRMLOAD_BYPOSITION __MSABI_LONG(0x020)
#define D3DRMLOAD_BYGUID __MSABI_LONG(0x040)
#define D3DRMLOAD_FIRST __MSABI_LONG(0x080)
#define D3DRMLOAD_INSTANCEBYREFERENCE 0x100L
#define D3DRMLOAD_INSTANCEBYCOPYING 0x200L
#define D3DRMLOAD_INSTANCEBYREFERENCE __MSABI_LONG(0x100)
#define D3DRMLOAD_INSTANCEBYCOPYING __MSABI_LONG(0x200)
#define D3DRMLOAD_ASYNCHRONOUS 0x400L
#define D3DRMLOAD_ASYNCHRONOUS __MSABI_LONG(0x400)
typedef struct _D3DRMLOADRESOURCE {
HMODULE hModule;

View file

@ -959,14 +959,14 @@ typedef enum _D3DMATERIALCOLORSOURCE
} D3DMATERIALCOLORSOURCE;
#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
#define D3DRENDERSTATE_WRAPBIAS 128UL
#define D3DWRAP_U 0x00000001L
#define D3DWRAP_V 0x00000002L
#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
#define D3DWRAP_U __MSABI_LONG(0x00000001)
#define D3DWRAP_V __MSABI_LONG(0x00000002)
#define D3DWRAPCOORD_0 0x00000001L
#define D3DWRAPCOORD_1 0x00000002L
#define D3DWRAPCOORD_2 0x00000004L
#define D3DWRAPCOORD_3 0x00000008L
#define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001)
#define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002)
#define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004)
#define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008)
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
@ -1001,13 +1001,13 @@ typedef struct _D3DPROCESSVERTICES {
DWORD dwReserved;
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
#define D3DPROCESSVERTICES_COPY 0x00000002L
#define D3DPROCESSVERTICES_OPMASK 0x00000007L
#define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000)
#define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001)
#define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002)
#define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007)
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
#define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008)
#define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010)
typedef enum _D3DTEXTURESTAGESTATETYPE
{
@ -1113,14 +1113,14 @@ typedef enum _D3DTEXTUREMIPFILTER
D3DTFP_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREMIPFILTER;
#define D3DTRIFLAG_START 0x00000000L
#define D3DTRIFLAG_START __MSABI_LONG(0x00000000)
#define D3DTRIFLAG_STARTFLAT(len) (len)
#define D3DTRIFLAG_ODD 0x0000001eL
#define D3DTRIFLAG_EVEN 0x0000001fL
#define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e)
#define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f)
#define D3DTRIFLAG_EDGEENABLE1 0x00000100L
#define D3DTRIFLAG_EDGEENABLE2 0x00000200L
#define D3DTRIFLAG_EDGEENABLE3 0x00000400L
#define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100)
#define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200)
#define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400)
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
@ -1174,8 +1174,8 @@ typedef struct _D3DSTATUS {
D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;
#define D3DSETSTATUS_STATUS 0x00000001L
#define D3DSETSTATUS_EXTENTS 0x00000002L
#define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001)
#define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002)
#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
typedef struct _D3DCLIPSTATUS {
@ -1186,9 +1186,9 @@ typedef struct _D3DCLIPSTATUS {
float minz, maxz;
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
#define D3DCLIPSTATUS_STATUS 0x00000001L
#define D3DCLIPSTATUS_EXTENTS2 0x00000002L
#define D3DCLIPSTATUS_EXTENTS3 0x00000004L
#define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001)
#define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002)
#define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004)
typedef struct {
DWORD dwSize;
@ -1199,8 +1199,8 @@ typedef struct {
DWORD dwVerticesProcessed;
} D3DSTATS, *LPD3DSTATS;
#define D3DEXECUTE_CLIPPED 0x00000001l
#define D3DEXECUTE_UNCLIPPED 0x00000002l
#define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001)
#define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002)
typedef struct _D3DEXECUTEDATA {
DWORD dwSize;
@ -1223,10 +1223,10 @@ typedef struct _D3DVERTEXBUFFERDESC {
DWORD dwNumVertices;
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
#define D3DVBCAPS_WRITEONLY 0x00010000l
#define D3DVBCAPS_OPTIMIZED 0x80000000l
#define D3DVBCAPS_DONOTCLIP 0x00000001l
#define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800)
#define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000)
#define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000)
#define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001)
#define D3DVOP_LIGHT (1 << 10)
#define D3DVOP_TRANSFORM (1 << 0)