Commit graph

5431 commits

Author SHA1 Message Date
Henri Verbeet 376ffdf3d5 wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef. 2011-11-24 17:10:09 +01:00
Henri Verbeet 2fb21e0a2e wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef. 2011-11-24 17:10:06 +01:00
Henri Verbeet 0acd48d89f wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet 2ecbe2aa0f wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef. 2011-11-23 09:13:58 +01:00
Henri Verbeet 7416953e81 wined3d: Get rid of the WINED3DLINEPATTERN typedef. 2011-11-23 09:13:54 +01:00
Henri Verbeet 08e8b0a70a wined3d: Don't return a surface for a NULL dc in wined3d_device_get_surface_from_dc(). 2011-11-23 09:13:44 +01:00
Henri Verbeet a8504f4f57 wined3d: Remove the special case for loop and rep in shader_get_registers_used().
SM4 loops don't have control parameters.
2011-11-23 09:13:33 +01:00
Matteo Bruni 1ac60004dc wined3d: Update sRGB GL texture state. 2011-11-23 09:13:21 +01:00
Henri Verbeet 2e1c0d83c1 wined3d: Get rid of the WINED3DGAMMARAMP typedef. 2011-11-22 10:52:45 +01:00
Henri Verbeet be8917cd91 wined3d: Get rid of the WINED3DVIEWPORT typedef. 2011-11-22 10:52:40 +01:00
Henri Verbeet 14cf780fde wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
Henri Verbeet d695dd3af4 wined3d: Recognize the SM4 ushr opcode. 2011-11-22 10:52:29 +01:00
Henri Verbeet 9afff037e5 wined3d: Recognize the SM4 udiv opcode. 2011-11-22 10:52:25 +01:00
Henri Verbeet 02bb70fc3b wined3d: Get rid of the WINED3DMATERIAL typedef. 2011-11-21 11:01:02 +01:00
Henri Verbeet f597359727 wined3d: Get rid of the WINED3DLIGHT typedef. 2011-11-21 11:00:57 +01:00
Henri Verbeet e2d099a14d wined3d: Recognize the SM4 round_ni opcode. 2011-11-21 11:00:50 +01:00
Henri Verbeet 829e28cb4d wined3d: Recognize the SM4 ge opcode. 2011-11-21 11:00:46 +01:00
Henri Verbeet af11214562 wined3d: Recognize the SM4 eq opcode. 2011-11-21 11:00:42 +01:00
Henri Verbeet 37a0f7ad65 wined3d: Get rid of the WINED3DMATRIX typedef. 2011-11-18 14:26:16 +01:00
Henri Verbeet 8dd50e9a20 wined3d: Recognize the SM4 deriv_rty opcode. 2011-11-18 14:26:16 +01:00
Henri Verbeet 9ef669e80a wined3d: Recognize the SM4 deriv_rtx opcode. 2011-11-18 14:26:15 +01:00
Francois Gouget 54bcda10e5 wined3d: Delete the static critical sections when unloading the dll. 2011-11-17 11:38:08 +01:00
Henri Verbeet 18a7653c78 wined3d: Get rid of the WINED3DDISPLAYMODE typedef. 2011-11-17 11:37:26 +01:00
Henri Verbeet e0a0d611af wined3d: Pass a wined3d_color struct to wined3d_device_clear(). 2011-11-16 09:41:53 +01:00
Henri Verbeet 7459180a51 wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00
Matteo Bruni 151cf2696b wined3d: Disable WINED3DFMT_B8G8R8_UNORM. 2011-11-15 19:37:37 +01:00
Matteo Bruni 1fd18d7688 wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage. 2011-11-15 19:37:36 +01:00
Henri Verbeet e43a185c17 wined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE typedef. 2011-11-15 16:09:09 +01:00
Henri Verbeet 563edce2fa wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef. 2011-11-15 16:09:09 +01:00
Matteo Bruni 62a2ad3d0f wined3d: Skip blending test on some texture formats.
It doesn't make sense to test NULL and P8, while the luminance formats
right now aren't really tested anyway (and "incidentally" that also
workarounds a Nvidia drivers bug).
2011-11-14 15:25:24 +01:00
Matteo Bruni 56c9952ee6 wined3d: Fix post-pixelshader blending test. 2011-11-14 15:25:24 +01:00
Henri Verbeet 076edfe9d4 wined3d: Get rid of the winetexturestates typedef. 2011-11-14 15:25:22 +01:00
Henri Verbeet 66cb4a8ca9 wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef. 2011-11-14 15:25:22 +01:00
Henri Verbeet 13efdc6a37 wined3d: Introduce a "state" variable in shader_glsl_load_constants(). 2011-11-14 15:25:22 +01:00
Henri Verbeet a44401af0f wined3d: x11_copy_to_screen() shouldn't be called on mapped surfaces. 2011-11-14 15:25:21 +01:00
Henri Verbeet adf7c33023 wined3d: Get rid of the COMPARISON_TYPE typedef. 2011-11-09 11:34:32 +01:00
Henri Verbeet 323a95418e wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE typedef. 2011-11-09 11:34:24 +01:00
Henri Verbeet 81ae0cea7c wined3d: Simplify context_choose_pixel_format().
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Henri Verbeet 0ba5f7dd98 wined3d: Get rid of RTL_DISABLE. 2011-11-09 11:34:11 +01:00
Henri Verbeet b6c7a3dbc8 wined3d: Don't print FIXMEs for misaligned surface maps. 2011-11-09 11:34:04 +01:00
Henri Verbeet 4c727ed0a1 wined3d: Get rid of the SAVEDSTATES typedef. 2011-11-08 09:50:31 +01:00
Henri Verbeet 1e1c442aca wined3d: Get rid of the wineD3DSurface_DIB typedef. 2011-11-08 09:50:28 +01:00
Henri Verbeet d6b432b068 wined3d: Get rid of client_memory from wineD3DSurface_DIB. 2011-11-08 09:50:23 +01:00
Henri Verbeet 896aaa67ca wined3d: Get rid of holdbitmap from wineD3DSurface_DIB. 2011-11-08 09:50:18 +01:00
Henri Verbeet 604d154002 wined3d: Only report a broken pitch in wined3d_surface_map().
We'd like the correct pitch for internal calls to wined3d_surface_get_pitch().
2011-11-08 09:50:13 +01:00
Stefan Dösinger 7eefed1410 wined3d: YUY2 and UYVY are block based. 2011-11-07 14:32:16 +01:00
Stefan Dösinger 7fd752047d d3d9/tests: Test partial block locks. 2011-11-07 14:27:24 +01:00
Andrew Talbot e0cd19d88d wined3d: Remove extraneous braces from switch statements. 2011-11-07 11:54:25 +01:00
Henri Verbeet a64271c07e wined3d: Make the surface parameter to blit_shader.set_shader() const. 2011-11-07 11:32:47 +01:00
Henri Verbeet 12268879a2 wined3d: Make the surface parameter to upload_palette() const. 2011-11-07 11:32:42 +01:00