wined3d: Get rid of client_memory from wineD3DSurface_DIB.

This commit is contained in:
Henri Verbeet 2011-11-07 21:19:59 +01:00 committed by Alexandre Julliard
parent 896aaa67ca
commit d6b432b068
3 changed files with 0 additions and 17 deletions

View file

@ -4800,14 +4800,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
back->pbo = tmp_pbo;
}
/* client_memory should not be different, but just in case */
{
BOOL tmp;
tmp = front->dib.client_memory;
front->dib.client_memory = back->dib.client_memory;
back->dib.client_memory = tmp;
}
/* Flip the opengl texture */
{
GLuint tmp;

View file

@ -787,14 +787,6 @@ static HRESULT swapchain_gdi_present(struct wined3d_swapchain *swapchain, const
ERR("GDI Surface %p has heap memory allocated.\n", back);
}
/* Client_memory should not be different, but just in case. */
{
BOOL tmp;
tmp = front->dib.client_memory;
front->dib.client_memory = back->dib.client_memory;
back->dib.client_memory = tmp;
}
/* FPS support */
if (TRACE_ON(fps))
{

View file

@ -1949,7 +1949,6 @@ typedef struct wineD3DSurface_DIB {
HBITMAP DIBsection;
void* bitmap_data;
UINT bitmap_size;
BOOL client_memory;
} wineD3DSurface_DIB;
struct wined3d_renderbuffer_entry