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wined3d: Get rid of client_memory from wineD3DSurface_DIB.
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@ -4800,14 +4800,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
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back->pbo = tmp_pbo;
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}
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/* client_memory should not be different, but just in case */
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{
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BOOL tmp;
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tmp = front->dib.client_memory;
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front->dib.client_memory = back->dib.client_memory;
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back->dib.client_memory = tmp;
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}
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/* Flip the opengl texture */
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{
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GLuint tmp;
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@ -787,14 +787,6 @@ static HRESULT swapchain_gdi_present(struct wined3d_swapchain *swapchain, const
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ERR("GDI Surface %p has heap memory allocated.\n", back);
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}
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/* Client_memory should not be different, but just in case. */
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{
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BOOL tmp;
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tmp = front->dib.client_memory;
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front->dib.client_memory = back->dib.client_memory;
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back->dib.client_memory = tmp;
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}
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/* FPS support */
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if (TRACE_ON(fps))
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{
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@ -1949,7 +1949,6 @@ typedef struct wineD3DSurface_DIB {
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HBITMAP DIBsection;
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void* bitmap_data;
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UINT bitmap_size;
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BOOL client_memory;
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} wineD3DSurface_DIB;
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struct wined3d_renderbuffer_entry
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