diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 7af21b4e462..5d325122918 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -4800,14 +4800,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) back->pbo = tmp_pbo; } - /* client_memory should not be different, but just in case */ - { - BOOL tmp; - tmp = front->dib.client_memory; - front->dib.client_memory = back->dib.client_memory; - back->dib.client_memory = tmp; - } - /* Flip the opengl texture */ { GLuint tmp; diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 7d7be5be1b7..a02a189dfc1 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -787,14 +787,6 @@ static HRESULT swapchain_gdi_present(struct wined3d_swapchain *swapchain, const ERR("GDI Surface %p has heap memory allocated.\n", back); } - /* Client_memory should not be different, but just in case. */ - { - BOOL tmp; - tmp = front->dib.client_memory; - front->dib.client_memory = back->dib.client_memory; - back->dib.client_memory = tmp; - } - /* FPS support */ if (TRACE_ON(fps)) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e81ff88dd4b..d573d9fcffd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1949,7 +1949,6 @@ typedef struct wineD3DSurface_DIB { HBITMAP DIBsection; void* bitmap_data; UINT bitmap_size; - BOOL client_memory; } wineD3DSurface_DIB; struct wined3d_renderbuffer_entry