Alexandre Julliard
27939f00fd
Start using import tables for dlls that can already support it.
2000-11-12 03:50:10 +00:00
Alexandre Julliard
eb58e1d597
Declare debug channels in all dlls that need them; added imports of
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ntdll where necessary.
2000-11-05 04:53:07 +00:00
Andreas Mohr
49b3cec137
Reimplement patch by Marcus Meissner ('98) to "fix" problems with
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DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall
a9f6a9daec
Explicitly initialize structures.
2000-10-24 02:22:16 +00:00
Alexandre Julliard
83f52d11c1
Moved all Win16 definitions out of the standard Windows headers.
2000-09-26 22:20:14 +00:00
James Abbatiello
26d6c1f557
Don't use copies of critical sections made by memcpy()
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Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr
349655636b
- made the MIDI sequencer error message much better for confused users
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to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard
bea617be47
Moved GUID definitions to their respective dll.
2000-08-03 04:22:35 +00:00
Alexandre Julliard
6c9d83aa4c
Added imports of user32/gdi32/kernel32 wherever necessary.
2000-08-03 00:04:24 +00:00
Ove Kaaven
fddc3e15d8
Added a few C++ operators to Direct3D structures, and made some unions
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'nameless'.
2000-07-23 14:19:19 +00:00
Patrik Stridvall
6314ad696b
Fixed some warnings.
2000-07-15 21:33:38 +00:00
Ove Kaaven
9405793109
Fix a couple of problems with underruns and stopping/restarting.
2000-07-08 11:45:39 +00:00
Ove Kaaven
849c930481
Implemented the DirectSound HAL mode for DMA primary buffers, with a
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10ms latency (not noticeable), and about 300ms of prebuffering. Fixed
a few bugs. Added a Wine-only WINMM flag for waveOutOpen for
DirectSound to use (so drivers like wineoss have some way of knowing
what to prepare itself for).
2000-06-24 12:54:49 +00:00
Ove Kaaven
353c776a66
Restructure DirectSound. Remove dsound thread, use MM timers
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instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched). Some
initial HAL support.
2000-06-23 15:45:05 +00:00
Alexandre Julliard
6953d6756c
For dlls, derive SPEC_SRCS from MODULE and ALTNAMES.
2000-06-20 20:24:14 +00:00
James Abbatiello
625653f96d
Add a few more flags to those recognized when doing trace+dsound.
2000-06-11 19:59:10 +00:00
Patrik Stridvall
330cd693b0
Fixed some warnings.
2000-06-03 20:43:06 +00:00
Peter Hunnisett
f5a1027595
- Added DirectSoundCapture and DirectSoundCaptureBuffer interfaces
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- Added some SoundCapture stubs
- Changed REFIID to LPCGUID in a few places as per MS header file
2000-06-01 22:47:35 +00:00
Peter Hunnisett
4dce07ea94
- Fixed some initialization/destruction and reference counting
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- Added a little more debugging information
2000-05-30 20:49:37 +00:00
Peter Hunnisett
62f32331dd
- Add another way to create a 3d listener interface.
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- Fix up some reference counting bugs and interface creation bugs
- Add DirectSoundEnumerateW stub
- Add DirectSoundCaptureEnumerate{A,W} stubs
2000-05-30 20:07:31 +00:00
Eric Pouech
8cfea6e292
Make internal buffers size multiple of 4.
2000-05-10 21:39:24 +00:00
Marcus Meissner
b2dd2c5cee
DSOUND_MixerNorm: do not compare unrelated pointers.
2000-04-16 17:05:06 +00:00
Marcus Meissner
3347bee15c
Make audiodevice blocking directly after the non-blocking open, since
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we use the write(2) also for synchronization.
2000-04-06 19:32:33 +00:00
Marcus Meissner
502e15b6e7
open() the OSS sounddevice non-blocking in case another process has it
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open already.
2000-03-30 20:22:12 +00:00
Niels Kristian Bech Jensen
c9742b3204
- Fix some compiler warnings.
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- Remove superfluous #include statement.
2000-03-28 20:44:59 +00:00
Andreas Mohr
f15473f5f3
Fixed debug formatting.
2000-03-26 18:18:26 +00:00
Patrik Stridvall
fcfacb95a7
Added/fixed some documentation reported by winapi_check.
2000-03-24 20:46:04 +00:00
Alexandre Julliard
d0edc5fecd
Moved dll-specific make rules to a separate Makedll.rules file.
2000-03-04 22:31:27 +00:00
Marcus Meissner
f8e4fb0888
Made the buffer list in the directsound object thread-safe.
2000-02-20 19:16:12 +00:00
Alexandre Julliard
383da68cf9
Optimized debugging API to reduce code size.
2000-02-10 22:15:21 +00:00
Jeremy White
d3e22d9d55
Removed #include of wingdi.h and windef.h from winuser.h (and resolved
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the resulting compilation failures).
2000-02-10 19:03:02 +00:00
Alexandre Julliard
318f4cefd2
Build most dlls as separate shared libraries.
2000-01-31 05:02:49 +00:00
Francois Gouget
f82a723a43
The COM virtual tables must use the
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'ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE' macro to provide padding in C++.
2000-01-30 02:55:16 +00:00
Alexandre Julliard
681c75bf17
Added debugstr_guid function and used it to replace
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WINE_StringFromCLSID in all debugging messages.
2000-01-18 05:09:49 +00:00
Todd T. Fries
f84e8eaf8a
Add HAVE_SOUNDCARD_H to support OpenBSD.
2000-01-15 22:19:56 +00:00
Eric Pouech
5f6080ee05
Removed suicide code when playback thread's father dies.
1999-11-14 23:53:41 +00:00
Francois Gouget
01c9ac401f
Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros.
1999-10-31 01:59:23 +00:00
Eric Pouech
68944c205c
Split the multimedia/ directory into dlls/ subdirectories.
1999-10-24 18:42:42 +00:00