Commit graph

221 commits

Author SHA1 Message Date
Henri Verbeet
3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet
fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet
2b18192e7a wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
Henri Verbeet
ab8a9f27f9 d3d9: Surfaces always have resource type WINED3DRTYPE_SURFACE. 2011-03-09 12:29:23 +01:00
Henri Verbeet
756fdb7c5a wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
Henri Verbeet
b9fae5e9a8 wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects. 2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet
1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet
4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet
69ea0884ab d3d9: Check the correct swapchain in IDirect3DDevice9Impl_GetSwapChain() (LLVM/Clang). 2011-01-28 11:58:09 +01:00
Henri Verbeet
06581b4513 d3d9: Fix some return values. 2010-11-16 13:48:51 +01:00
André Hentschel
ce0e1f07dc d3d9: Improve CheckDeviceState stub to run Firefox 4 Beta 7. 2010-11-12 11:56:41 +01:00
Henri Verbeet
7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
Henri Verbeet
41a76b958d d3d9: Add some missing locking to IDirect3DDevice9Impl_EndStateBlock().
Found by Michael Stefaniuc & Coccinelle.
2010-11-04 12:12:56 +01:00
Henri Verbeet
cd957f5b64 d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx(). 2010-10-27 12:12:00 +02:00
Rico Schüller
e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
Henri Verbeet
07b5c4becf wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
Henri Verbeet
0c54dfe7ba wined3d: Getting the current vertex shader should never fail. 2010-09-07 11:23:27 +02:00
Henri Verbeet
2465b4cf01 d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
Henri Verbeet
6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet
2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet
c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Austin English
243771deb1 d3d8/d3d9: Fix a compiler warning on non-i386/x86_64. 2010-08-24 12:25:14 +02:00
Henri Verbeet
cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet
0df144164b wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill(). 2010-08-24 12:24:43 +02:00
Henri Verbeet
e6611e22fb d3d9: Set the FPU control word on device creation. 2010-05-26 17:36:32 +02:00
Henri Verbeet
914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet
7f8ccf0342 d3d9: Add a separate function for stateblock initialization. 2010-01-20 15:32:15 +01:00
Henri Verbeet
bfb63a8634 d3d9: Add a separate function for query initialization. 2010-01-18 14:37:21 +01:00
Henri Verbeet
76804fa711 d3d9: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
Henri Verbeet
55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Henri Verbeet
434a23d90d d3d9: Move D3D9CB_DestroySwapChain() to device.c. 2009-11-18 11:16:35 +01:00
Henri Verbeet
b9243b721a d3d9: Add a separate function for device initialization. 2009-11-18 11:16:31 +01:00
Stefan Dösinger
90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Henri Verbeet
bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
4dbf1c4900 d3d9: Add traces. 2009-10-20 14:00:36 +02:00
Henri Verbeet
44aead2e1c d3d9: Fix some IDirect3DDevice9Ex methods. 2009-10-19 11:45:25 +02:00
Stefan Dösinger
e80144c403 d3d: Make EndScene calls hookable. 2009-10-14 12:21:06 +02:00
Stefan Dösinger
dcacd83a82 d3d9: Make some functions hookable. 2009-10-14 12:21:06 +02:00
Henri Verbeet
47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet
c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet
7f1c802b9f d3d9: Add a separate function for pixel shader initialization. 2009-09-24 13:24:40 +02:00
Henri Verbeet
cdb741274a d3d9: Add a separate function for vertex shader initialization. 2009-09-24 13:24:04 +02:00
Henri Verbeet
0241fefa94 d3d9: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:00 +02:00
Henri Verbeet
359acf2461 d3d9: Limit "NumSimultaneousRTs" to 4. 2009-09-22 16:17:30 +02:00