d3d9: Add a separate function for device initialization.

This commit is contained in:
Henri Verbeet 2009-11-18 10:45:50 +01:00 committed by Alexandre Julliard
parent 99d9983b61
commit b9243b721a
3 changed files with 131 additions and 114 deletions

View file

@ -158,16 +158,6 @@ typedef struct IDirect3D9Impl
void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
/* ---------------- */
/* IDirect3DDevice9 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl DECLSPEC_HIDDEN;
extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DDevice9 implementation structure
*/
@ -190,6 +180,8 @@ typedef struct IDirect3DDevice9Impl
BOOL notreset;
} IDirect3DDevice9Impl;
HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
/* IDirect3DDevice9: */
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,

View file

@ -2273,7 +2273,7 @@ static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9
return WINED3DERR_INVALIDCALL;
}
const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
{
/* IUnknown */
IDirect3DDevice9Impl_QueryInterface,
@ -2645,7 +2645,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
return hr;
}
const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
{
/* IUnknown methods */
device_parent_QueryInterface,
@ -2659,3 +2659,111 @@ const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
device_parent_CreateVolume,
device_parent_CreateSwapChain,
};
HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
{
WINED3DPRESENT_PARAMETERS *wined3d_parameters;
UINT i, count = 1;
HRESULT hr;
device->lpVtbl = &Direct3DDevice9_Vtbl;
device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
device->ref = 1;
wined3d_mutex_lock();
hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
(IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
if (FAILED(hr))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
{
WINED3DCAPS caps;
IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
count = caps.NumberOfAdaptersInGroup;
}
if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
if (!wined3d_parameters)
{
ERR("Failed to allocate wined3d parameters.\n");
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
wined3d_parameters[i].Windowed = parameters[i].Windowed;
wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
wined3d_parameters[i].AutoDepthStencilFormat =
wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
wined3d_parameters[i].Flags = parameters[i].Flags;
wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
}
hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_unlock();
for (i = 0; i < count; ++i)
{
parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
parameters[i].Windowed = wined3d_parameters[i].Windowed;
parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
parameters[i].AutoDepthStencilFormat =
d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
parameters[i].Flags = wined3d_parameters[i].Flags;
parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
}
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
/* Initialize the converted declaration array. This creates a valid pointer
* and when adding decls HeapReAlloc() can be used without further checking. */
device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
if (!device->convertedDecls)
{
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
return D3D_OK;
}

View file

@ -417,119 +417,36 @@ ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
HWND hFocusWindow, DWORD BehaviourFlags,
D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
IDirect3DDevice9Impl *object = NULL;
WINED3DPRESENT_PARAMETERS *localParameters;
UINT i, count = 1;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
IDirect3DDevice9 **device)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
IDirect3DDevice9Impl *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
iface, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters,
ppReturnedDeviceInterface);
iface, adapter, device_type, focus_window, flags, parameters, device);
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
*ppReturnedDeviceInterface = NULL;
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate device memory.\n");
return E_OUTOFMEMORY;
}
/* Allocate the storage for the device object */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppReturnedDeviceInterface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DDevice9_Vtbl;
object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
object->ref = 1;
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
/* Allocate an associated WineD3DDevice object */
wined3d_mutex_lock();
hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
if (hr != D3D_OK) {
hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
wined3d_mutex_unlock();
return hr;
}
TRACE("(%p) : Created Device %p\n", This, object);
TRACE("Created device %p.\n", object);
*device = (IDirect3DDevice9 *)object;
if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
{
WINED3DCAPS caps;
IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
count = caps.NumberOfAdaptersInGroup;
}
if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
}
localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
for (i = 0; i < count; ++i)
{
localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
localParameters[i].Windowed = pPresentationParameters[i].Windowed;
localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
localParameters[i].Flags = pPresentationParameters[i].Flags;
localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
localParameters[i].AutoRestoreDisplayMode = TRUE;
}
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
if (hr != D3D_OK) {
FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
}
for (i = 0; i < count; ++i)
{
pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
pPresentationParameters[i].Windowed = localParameters[i].Windowed;
pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
pPresentationParameters[i].Flags = localParameters[i].Flags;
pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
}
HeapFree(GetProcessHeap(), 0, localParameters);
/* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
* can be used without further checking
*/
object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface,