Commit graph

6548 commits

Author SHA1 Message Date
Matteo Bruni
f24e62b303 wined3d: Fail to create shaders using more than the supported number of constants. 2014-10-14 14:00:11 +09:00
Henri Verbeet
1800712298 wined3d: Track texture coordinate normalization per-texture. 2014-10-09 17:36:21 +02:00
Henri Verbeet
c5459881a3 wined3d: Track SFLAG_DYNLOCK per-texture. 2014-10-09 17:36:21 +02:00
Henri Verbeet
d6a511e022 wined3d: Track system memory pinning per-texture. 2014-10-09 17:36:21 +02:00
Henri Verbeet
710694d9ca wined3d: Track format conversion per-texture. 2014-10-08 13:13:37 +02:00
Henri Verbeet
4c454fd4ab wined3d: Only prepare the texture in device_update_volume(). 2014-10-08 13:13:37 +02:00
Henri Verbeet
ee8a5b7dd1 wined3d: Track texture allocation per-texture. 2014-10-08 13:13:37 +02:00
Henri Verbeet
0c0a2adc71 wined3d: Handle GL texture allocation in the texture code. 2014-10-08 13:13:37 +02:00
Henri Verbeet
77646173a0 wined3d: Move the color key conversion helpers to util.c. 2014-10-08 13:13:37 +02:00
Henri Verbeet
bd1afdb3c3 wined3d: Get rid of surface_prepare_texture_internal(). 2014-10-07 20:22:07 +02:00
Henri Verbeet
6da1cff518 wined3d: Get rid of d3dfmt_convert_surface(). 2014-10-07 20:22:06 +02:00
Henri Verbeet
71b59afe03 wined3d: Return the destination format from d3dfmt_get_conv(). 2014-10-07 20:22:05 +02:00
Henri Verbeet
fd342cce3e wined3d: Don't check for color-keying for WINED3D_CT_P8.
We don't support p8 color keying either way.
2014-10-06 17:35:17 +02:00
Henri Verbeet
c5bf229287 wined3d: Print a FIXME for any unhandled format in d3dfmt_get_conv(). 2014-10-06 17:35:15 +02:00
Henri Verbeet
dffcc36dd4 wined3d: Don't abuse conv_byte_count for color-key conversions. 2014-10-06 17:35:12 +02:00
Henri Verbeet
b0ce89d810 wined3d: Just use glGammaInternal/rtInternal from the destination format in d3dfmt_get_conv().
Using glGammaInternal or rtInternal should do the right thing in principle,
although in practice they should never get used either way.
2014-10-06 17:35:10 +02:00
Henri Verbeet
7d42d9ea91 wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8A8. 2014-10-03 09:22:52 +02:00
Henri Verbeet
dabe5b4479 wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8X8. 2014-10-03 09:22:49 +02:00
Henri Verbeet
548978dec4 wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8. 2014-10-03 09:22:45 +02:00
Henri Verbeet
dabb07aea6 wined3d: Introduce a separate function for WINED3D_CT_CK_B5G5R5X1. 2014-10-02 16:58:27 +02:00
Henri Verbeet
e377ad45fa wined3d: Introduce a separate function for WINED3D_CT_CK_B5G6R5. 2014-10-02 16:58:25 +02:00
Henri Verbeet
e10a46c300 wined3d: Introduce a separate function for WINED3D_CT_P8. 2014-10-02 16:58:23 +02:00
Henri Verbeet
5802f72adf wined3d: Just store the wined3d format in color_key_info[]. 2014-10-02 16:58:21 +02:00
Henri Verbeet
2c7be38bb4 wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8X8. 2014-10-02 16:58:19 +02:00
Henri Verbeet
7579a96ac1 wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8. 2014-10-01 10:35:56 +02:00
Henri Verbeet
02b031e61a wined3d: Convert to WINED3DFMT_B5G5R5A1_UNORM for WINED3D_CT_CK_B5G6R5. 2014-10-01 10:35:54 +02:00
Henri Verbeet
6f8cb77ea9 wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_P8. 2014-10-01 10:35:52 +02:00
Henri Verbeet
632d2fca6e wined3d: Fix the pitch handling in the no-palette WINED3D_CT_P8 case. 2014-10-01 10:35:50 +02:00
Henri Verbeet
c5d917777a wined3d: Get rid of the WINED3D_CT_NONE case in d3dfmt_convert_surface().
This is never used.
2014-10-01 10:35:47 +02:00
Henri Verbeet
90e3312c8c wined3d: Use a more consistent naming for wined3d_conversion_type elements. 2014-09-30 17:35:56 +02:00
Henri Verbeet
df21c2b346 wined3d: Pass a texture to d3dfmt_get_conv(). 2014-09-30 17:35:24 +02:00
Henri Verbeet
6323a26f6c wined3d: Get rid of the "use_texturing" parameter to d3dfmt_get_conv(). 2014-09-30 17:34:55 +02:00
Henri Verbeet
0932567faf wined3d: Use a lookup table in d3dfmt_get_conv(). 2014-09-30 17:34:20 +02:00
Henri Verbeet
a8ab569415 wined3d: Use wined3d_texture_set_color_key() to manipulate the color-key in surface_blt_special(). 2014-09-30 10:18:37 +02:00
Henri Verbeet
2d5c8aff3c wined3d: Get rid of SFLAG_DONOTFREE. 2014-09-29 10:37:37 +02:00
Henri Verbeet
97856bcfee wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
Francois Gouget
0dd5cb1cef Assorted spelling fixes. 2014-09-29 10:36:36 +02:00
Thomas Faber
c5b9bdc75a wined3d: Use correct FXCAPS constant in wined3d_get_device_caps. 2014-09-24 14:05:18 +02:00
Andrei Slăvoiu
9d0f924d1b wined3d: Pass the capabilities directly to d3d_level_from_gl_info and rename it to d3d_level_from_caps. 2014-09-23 17:17:12 +02:00
Andrei Slăvoiu
24f661674f wined3d: Adjust the Intel fallbacks to better reflect reality. 2014-09-23 17:17:12 +02:00
Henri Verbeet
8aa1137509 wined3d: Use the texture resource in wined3d_surface_depth_fill(). 2014-09-19 10:49:29 +02:00
Henri Verbeet
4f2110b0ce wined3d: Never pass a surface to wined3d_resource_is_offscreen(). 2014-09-19 10:49:27 +02:00
Henri Verbeet
a3daed9604 d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc d3d10core: Implement d3d10_device_SetPredication(). 2014-09-19 10:49:11 +02:00
Henri Verbeet
2f67b13918 wined3d: Set the initial primitive type to WINED3D_PT_UNDEFINED. 2014-09-18 13:06:34 +02:00
Henri Verbeet
74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet
f06a57f678 d3d10core: Implement d3d10_device_PSGetShaderResources(). 2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43 d3d10core: Implement d3d10_device_PSSetShaderResources(). 2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c d3d10core: Implement d3d10_device_GSGetShaderResources(). 2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d d3d10core: Implement d3d10_device_GSSetShaderResources(). 2014-09-17 11:04:58 +02:00