wined3d: Print a FIXME for any unhandled format in d3dfmt_get_conv().

This commit is contained in:
Henri Verbeet 2014-10-06 08:24:20 +02:00 committed by Alexandre Julliard
parent dffcc36dd4
commit c5bf229287

View file

@ -1625,24 +1625,18 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
dst_format_id = color_key_info[i].dst_format;
break;
}
FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(texture->resource.format->id));
}
if (texture->resource.format->id == WINED3DFMT_P8_UINT)
/* FIXME: This should check if the blitter backend can do P8 conversion,
* instead of checking for ARB_fragment_program. */
if (texture->resource.format->id == WINED3DFMT_P8_UINT
&& (!(gl_info->supported[ARB_FRAGMENT_PROGRAM] && texture->swapchain
&& texture == texture->swapchain->front_buffer) || colorkey_active))
{
/* FIXME: This should check if the blitter backend can do P8
* conversion, instead of checking for ARB_fragment_program. */
if (!((gl_info->supported[ARB_FRAGMENT_PROGRAM] && texture->swapchain
&& texture == texture->swapchain->front_buffer)) || colorkey_active)
{
*conversion_type = WINED3D_CT_P8;
dst_format_id = WINED3DFMT_B8G8R8A8_UNORM;
}
}
else if (texture->resource.format->id == WINED3DFMT_B2G3R3_UNORM && colorkey_active)
{
/* This texture format will never be used... So do not care about
* color-keying up until the point in time it will be needed. */
FIXME("Color-keying not supported with WINED3DFMT_B2G3R3_UNORM.\n");
*conversion_type = WINED3D_CT_P8;
dst_format_id = WINED3DFMT_B8G8R8A8_UNORM;
}
if (*conversion_type != WINED3D_CT_NONE)