Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
Francois Gouget
222c167969
Assorted spelling fixes.
2006-09-29 16:28:30 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
H. Verbeet
87fe835f5b
wined3d: Cleanup the surface loading code a bit.
...
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Stefan Dösinger
252a0a76d4
wined3d: Properly initialize a variable.
2006-08-28 11:37:11 +02:00
Christian Costa
f50bb771c9
wined3d: Make sure b_info structure is properly allocated and released.
2006-08-17 11:20:33 +02:00
Roderick Colenbrander
2628627e79
wined3d: Surface pitch fix.
2006-08-10 10:54:59 +02:00
Francois Gouget
ce9b4baad8
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
Roderick Colenbrander
a7c2ab3e90
wined3d: Surface pitch fix.
2006-08-04 11:59:00 +02:00
Roderick Colenbrander
c0c525d458
wined3d: Paletted texture support.
2006-08-03 18:20:37 +02:00
Chris Robinson
13557abb7f
wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect.
2006-07-31 17:20:15 +02:00
H. Verbeet
56395ca5f3
wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect.
2006-07-31 10:52:55 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Roderick Colenbrander
dc743d82ff
wined3d: Optimize d3dfmt_convert_surface.
2006-07-29 11:49:03 +02:00
Roderick Colenbrander
6d16eff9a6
wined3d: Render target texturing.
2006-07-28 14:01:07 +02:00
Stefan Dösinger
0fbc1fc0df
wined3d: Avoid a false ERR.
2006-07-28 12:28:19 +02:00
Roderick Colenbrander
3127d6401a
wined3d: BltFast/BltOverride color keying.
2006-07-27 12:02:16 +02:00
Stefan Dösinger
3b10a021db
wined3d: More efficient color keying dirtifying.
...
Instead of blindly dirtifying the surface LoadTexture keeps track of
the color key that was used when creating the opengl texture and
reloads the surface if the color key has changed.
2006-07-26 15:21:00 +02:00
Stefan Dösinger
06106e2810
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
Stefan Dösinger
a98ccb543d
wined3d: Draw the cursor.
2006-07-24 13:27:15 +02:00
Stefan Dösinger
a64febd3d1
wined3d: Reactivate the X bits fixup.
2006-07-24 12:57:33 +02:00
Stefan Dösinger
9a9a14d4f5
wined3d: Disable the fog before writing the back buffer data.
2006-07-18 11:24:08 +02:00
Stefan Dösinger
739d565c59
wined3d: Add a setting for the render target locking method.
2006-07-18 11:22:51 +02:00
Stefan Dösinger
f8ca32b3fb
wined3d: Break the glDrawPixels call out of UnlockRect.
2006-07-18 11:22:09 +02:00
Christian Costa
2dc451e181
wined3d: Readd missing copyright to shaders files.
2006-07-18 11:10:34 +02:00
Stefan Dösinger
ecbb53a723
wined3d: Break out the frame buffer readback of LockRect, implement palettized readback.
2006-07-17 15:05:38 +02:00
Stefan Dösinger
5702a310e9
wined3d: Allocate 4 extra bytes in the dib section.
2006-07-17 13:51:12 +02:00
Christian Costa
494841d3e5
wined3d: Only copy memory corresponding to the dib section instead of the power of 2 surface.
2006-07-14 13:32:40 +02:00
Stefan Dösinger
1a82976908
wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
2006-07-06 12:45:27 +02:00
Stefan Dösinger
77448f588b
wined3d: Perform sanity checks on the rectangle in LockRect.
2006-06-30 20:44:27 +02:00
Stefan Dösinger
e18b89aca7
wined3d: Fix single buffering.
...
Tell gl to draw to the back buffer when a back buffer is used, do not
use the value from gl.
2006-06-26 13:03:56 +02:00
Stefan Dösinger
495e46197a
ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections.
2006-06-26 12:38:55 +02:00
Stefan Dösinger
3518747165
wined3d: Pixel format cleanup.
2006-06-21 12:15:50 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
H. Verbeet
26978a4d2d
wined3d: Return the result of QueryInterface in GetContainer.
2006-06-07 11:48:00 +02:00
Stefan Dösinger
2c3adec595
wined3d: Render target locking fixes.
2006-06-05 20:59:41 +02:00
Stefan Dösinger
34a959c6eb
wined3d: Implement IWineD3DSurface::BltFast.
2006-05-26 20:29:48 +02:00
Stefan Dösinger
0ce3cb2379
wined3d: Disable the depth test in UnlockRect
2006-05-26 20:14:38 +02:00
Roderick Colenbrander
54e5f9c465
wined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25 20:17:32 +02:00
Stefan Dösinger
5b8b776431
wined3d: Small rhw vertex fix.
...
Fix the one pixel displacement and move the glOrtho code in a common
function.
2006-05-25 20:09:57 +02:00
Alexandre Julliard
e8d4c2e674
wined3d: Fixed a compiler warning.
2006-05-25 11:09:46 +02:00
Stefan Dösinger
40d3cc5ee4
wined3d: Turn around the image in LockRect.
2006-05-25 10:35:58 +02:00
Stefan Dösinger
89ca7fffd4
wined3d: Remove an unnecessary NULL check.
2006-05-24 10:03:28 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Stefan Dösinger
158691ea3b
wined3d: OpengGL accelerated blits.
...
Implement some basic opengl accelerated blts from and to render
targets. It's not perfect yet, but enought to make some D3D apps
happy. For now the only supported operations are:
- Full screen back -> Front buffer: Just call present
- Offscreen surface -> render target
- Render target -> offscreen surface(slow)
- render target colorfill
2006-05-23 12:41:31 +02:00
Stefan Dösinger
9d75802a21
wined3d: Surface pixel format conversion code.
2006-05-23 12:37:27 +02:00
Stefan Dösinger
cfcdb6515b
wined3d: Sort of oversized surface support.
2006-05-20 14:06:09 +02:00
Stefan Dösinger
ebcbda72c4
wined3d: Allow SYSTEMMEM textures and surfaces.
2006-05-20 14:05:23 +02:00
Stefan Dösinger
f7d89201c1
wined3d: Unset the ddraw primary when it is released.
2006-05-16 12:42:12 +02:00