Jeff Latimer
4d4819d8c4
ws2_32: Make inet_ntop conform to msdn definition.
2009-04-27 14:29:28 +02:00
Jeff Latimer
0cdd0d80ee
ws2_32/tests: Add tests for Inet_Ntop and inet_ntoa.
2009-04-27 14:29:08 +02:00
Nikolay Sivov
82744c93e0
comctl32/listview: Fix resizing grid drawing at right from rightmost column.
2009-04-27 13:47:48 +02:00
Nikolay Sivov
d1d7dfab64
comctl32/listview: Fix horizontal grid line drawing.
2009-04-27 13:47:41 +02:00
Nikolay Sivov
2796763ee3
comctl32/listview: Draw rightmost vertical grid line when needed.
2009-04-27 13:47:35 +02:00
Nikolay Sivov
3f0824bdf4
comctl32/listview: Remove duplicated iterator initializer.
2009-04-27 13:47:25 +02:00
Nikolay Sivov
bf61677998
comctl32/listview: Reuse existing variable instead of duplicated expression.
2009-04-27 13:47:18 +02:00
Alexandre Julliard
72f89d6bfc
Revert "kernel32: Report unixfs instead of ntfs for unknown filesystem type."
...
This reverts commit 8044c11ecf
.
2009-04-27 13:25:53 +02:00
Henri Verbeet
f1023815ce
wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader.
2009-04-27 13:25:32 +02:00
Henri Verbeet
abc253f52f
wined3d: Add a function to read a destination parameter from SM1-3 bytecode.
2009-04-27 13:25:26 +02:00
Henri Verbeet
4e97e430d9
wined3d: Add a function to read a source parameter from SM1-3 bytecode.
2009-04-27 13:25:21 +02:00
Henri Verbeet
15953b94b6
wined3d: Use shader_sm1_read_opcode() in shader_trace_init().
2009-04-27 13:25:16 +02:00
Henri Verbeet
2b07565d6e
wined3d: Store D3D shader opcode names in a separate table.
2009-04-27 13:25:09 +02:00
Christian Costa
240ddb27c4
mciqtz32: Add support for MCI_WHERE.
2009-04-27 13:25:01 +02:00
Christian Costa
42e9acdffb
mciqtz32: Add support for MCI_GETDEVCAPS.
2009-04-27 13:24:56 +02:00
Nikolay Sivov
7daf9b6ef5
msi: Fix wrong calling convention.
2009-04-27 13:24:51 +02:00
Paul TBBle Hampson
4d57ee3409
wininet: HTTP_HttpAddRequestHeadersW should ignore 0-length headers.
2009-04-27 13:24:42 +02:00
Paul TBBle Hampson
01a83cde55
wininet/tests: Test for handling of blank headers in HttpAddRequestHeaders.
2009-04-27 13:24:37 +02:00
Massimo Del Fedele
078989d463
richedit20: Test for fonttbl streamout.
2009-04-27 13:24:27 +02:00
Massimo Del Fedele
6f17327728
riched20: Fix placement of crlf on font table streamout.
2009-04-27 13:24:09 +02:00
Stefan Dösinger
7ab6c22f5a
wined3d: Support the full amount of constants in GLSL.
...
This patch advertises all GL reported float uniforms to the D3D app to
reach the 256 constants required by Shader Model 3.0 on dx9 cards. If
the shader does not use indirect addressing, all 256 constants are
declared. The compiler can then figure out which constants are
actually used. This makes shaders work that use high constant indices,
but don't use all 256 constants.
2009-04-27 13:24:00 +02:00
Stefan Dösinger
9f1731edb6
d3d: Limit d3d8 and d3d9 vshader constants to 256.
...
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
David Adam
758777d1e2
d3d9: Fix a copy/paste error in test.
2009-04-27 13:23:19 +02:00
Vincent Povirk
c3d2395669
gdiplus: Don't leak a device context when GdipCreateFromHWND fails.
2009-04-27 13:23:05 +02:00
Vincent Povirk
8a3d9ff773
gdiplus: Only release device contexts created internally.
2009-04-27 13:23:00 +02:00
Hans Leidekker
fea6d0a764
ws2_32: Implement GetAddrInfoW and FreeAddrInfoW.
2009-04-27 13:22:54 +02:00
Dan Kegel
3e6d0789d0
ntdll: Add missing RtlReAllocateHeap Valgrind hook, add tests.
2009-04-27 13:22:49 +02:00
Hans Leidekker
8ab00329dd
wininet: Replace any existing cookie header.
2009-04-24 15:51:47 +02:00
Hans Leidekker
fbc99515eb
wininet: Fix parsing of cookies with attributes.
2009-04-24 15:51:42 +02:00
Nikolay Sivov
8b26cce8f8
comctl32/listview: Fix LVM_GETCOLUMNORDERARRAY passing message to header.
2009-04-24 15:50:39 +02:00
Nikolay Sivov
3845ed795f
comctl32/tests: Tests for LVM_GETCOLUMNORDERARRAY: it actually uses HDM_GETORDERARRAY.
2009-04-24 15:50:32 +02:00
Paul Vriens
1c2b29dae3
gdiplus/tests: Fix a test failure on Win98.
2009-04-24 15:02:58 +02:00
Paul Vriens
97505798ec
setupapi/tests: Fix a test failure on Win98.
2009-04-24 15:02:50 +02:00
Paul Vriens
6d1d5b653f
shell32/tests: Fix a test failure on Win98.
2009-04-24 15:02:43 +02:00
Paul Vriens
cfd32a5119
shell32/tests: Fix some test failures on Win9x and NT4.
2009-04-24 15:02:38 +02:00
Huw Davies
d2837cb94d
ole32/tests: Improve the traces in the test.
2009-04-24 15:02:23 +02:00
Huw Davies
3f7b2b9932
winex11.drv: Print clipboard formats in hex.
2009-04-24 15:02:20 +02:00
Huw Davies
739ca6deae
ole32: Fix a couple of comments.
2009-04-24 15:02:11 +02:00
Huw Davies
12edc21a3a
ole32: Expose the marshalled data on the clipboard rather than as a window prop so that other processes can actually read it.
2009-04-24 15:02:05 +02:00
Alexandre Julliard
5515b022ba
user32/tests: Don't try to unpack or free invalid handles.
2009-04-24 13:40:42 +02:00
Alexandre Julliard
b5346a8ce3
user32: Fix the DDE service formatting for 64-bit.
2009-04-24 13:40:42 +02:00
Alexandre Julliard
095c38e7c4
user32/tests: Fix a couple of dimension checks on W2k3 and Vista.
2009-04-24 12:18:02 +02:00
Alexandre Julliard
66df782b11
advapi32/tests: Fix a couple of test failures on Vista.
2009-04-24 12:17:31 +02:00
Paul Vriens
163b046ec5
gdiplus/tests: Fix test failures on Win98 by using A-functions.
2009-04-24 11:57:03 +02:00
Paul Vriens
40f812c110
gdiplus: Convert lfFaceName from W to A, not the other way around.
2009-04-24 11:56:52 +02:00
Paul Vriens
7bf6a3030b
gdiplus: Return the correct result in GdipCreateFontFromLogfontA.
2009-04-24 11:56:38 +02:00
Henri Verbeet
19b84ffda1
wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
2009-04-24 11:53:18 +02:00
Henri Verbeet
521fcf11db
wined3d: Add a function to read an opcode from SM1-3 bytecode.
2009-04-24 11:53:12 +02:00
Henri Verbeet
e63bd2ce21
wined3d: The first shader token should be the version token.
2009-04-24 11:53:00 +02:00
Henri Verbeet
2dcfdd5b55
wined3d: Use a more reasonable limit for the number of mipmap levels.
...
256 is quite ridiculous, considering the dimensions are only UINTs. Perhaps
these arrays should be dynamically allocated in the first place though.
2009-04-24 11:52:51 +02:00