Commit graph

42527 commits

Author SHA1 Message Date
Jeff Latimer
4d4819d8c4 ws2_32: Make inet_ntop conform to msdn definition. 2009-04-27 14:29:28 +02:00
Jeff Latimer
0cdd0d80ee ws2_32/tests: Add tests for Inet_Ntop and inet_ntoa. 2009-04-27 14:29:08 +02:00
Nikolay Sivov
82744c93e0 comctl32/listview: Fix resizing grid drawing at right from rightmost column. 2009-04-27 13:47:48 +02:00
Nikolay Sivov
d1d7dfab64 comctl32/listview: Fix horizontal grid line drawing. 2009-04-27 13:47:41 +02:00
Nikolay Sivov
2796763ee3 comctl32/listview: Draw rightmost vertical grid line when needed. 2009-04-27 13:47:35 +02:00
Nikolay Sivov
3f0824bdf4 comctl32/listview: Remove duplicated iterator initializer. 2009-04-27 13:47:25 +02:00
Nikolay Sivov
bf61677998 comctl32/listview: Reuse existing variable instead of duplicated expression. 2009-04-27 13:47:18 +02:00
Alexandre Julliard
72f89d6bfc Revert "kernel32: Report unixfs instead of ntfs for unknown filesystem type."
This reverts commit 8044c11ecf.
2009-04-27 13:25:53 +02:00
Henri Verbeet
f1023815ce wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader. 2009-04-27 13:25:32 +02:00
Henri Verbeet
abc253f52f wined3d: Add a function to read a destination parameter from SM1-3 bytecode. 2009-04-27 13:25:26 +02:00
Henri Verbeet
4e97e430d9 wined3d: Add a function to read a source parameter from SM1-3 bytecode. 2009-04-27 13:25:21 +02:00
Henri Verbeet
15953b94b6 wined3d: Use shader_sm1_read_opcode() in shader_trace_init(). 2009-04-27 13:25:16 +02:00
Henri Verbeet
2b07565d6e wined3d: Store D3D shader opcode names in a separate table. 2009-04-27 13:25:09 +02:00
Christian Costa
240ddb27c4 mciqtz32: Add support for MCI_WHERE. 2009-04-27 13:25:01 +02:00
Christian Costa
42e9acdffb mciqtz32: Add support for MCI_GETDEVCAPS. 2009-04-27 13:24:56 +02:00
Nikolay Sivov
7daf9b6ef5 msi: Fix wrong calling convention. 2009-04-27 13:24:51 +02:00
Paul TBBle Hampson
4d57ee3409 wininet: HTTP_HttpAddRequestHeadersW should ignore 0-length headers. 2009-04-27 13:24:42 +02:00
Paul TBBle Hampson
01a83cde55 wininet/tests: Test for handling of blank headers in HttpAddRequestHeaders. 2009-04-27 13:24:37 +02:00
Massimo Del Fedele
078989d463 richedit20: Test for fonttbl streamout. 2009-04-27 13:24:27 +02:00
Massimo Del Fedele
6f17327728 riched20: Fix placement of crlf on font table streamout. 2009-04-27 13:24:09 +02:00
Stefan Dösinger
7ab6c22f5a wined3d: Support the full amount of constants in GLSL.
This patch advertises all GL reported float uniforms to the D3D app to
reach the 256 constants required by Shader Model 3.0 on dx9 cards. If
the shader does not use indirect addressing, all 256 constants are
declared. The compiler can then figure out which constants are
actually used. This makes shaders work that use high constant indices,
but don't use all 256 constants.
2009-04-27 13:24:00 +02:00
Stefan Dösinger
9f1731edb6 d3d: Limit d3d8 and d3d9 vshader constants to 256.
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
David Adam
758777d1e2 d3d9: Fix a copy/paste error in test. 2009-04-27 13:23:19 +02:00
Vincent Povirk
c3d2395669 gdiplus: Don't leak a device context when GdipCreateFromHWND fails. 2009-04-27 13:23:05 +02:00
Vincent Povirk
8a3d9ff773 gdiplus: Only release device contexts created internally. 2009-04-27 13:23:00 +02:00
Hans Leidekker
fea6d0a764 ws2_32: Implement GetAddrInfoW and FreeAddrInfoW. 2009-04-27 13:22:54 +02:00
Dan Kegel
3e6d0789d0 ntdll: Add missing RtlReAllocateHeap Valgrind hook, add tests. 2009-04-27 13:22:49 +02:00
Hans Leidekker
8ab00329dd wininet: Replace any existing cookie header. 2009-04-24 15:51:47 +02:00
Hans Leidekker
fbc99515eb wininet: Fix parsing of cookies with attributes. 2009-04-24 15:51:42 +02:00
Nikolay Sivov
8b26cce8f8 comctl32/listview: Fix LVM_GETCOLUMNORDERARRAY passing message to header. 2009-04-24 15:50:39 +02:00
Nikolay Sivov
3845ed795f comctl32/tests: Tests for LVM_GETCOLUMNORDERARRAY: it actually uses HDM_GETORDERARRAY. 2009-04-24 15:50:32 +02:00
Paul Vriens
1c2b29dae3 gdiplus/tests: Fix a test failure on Win98. 2009-04-24 15:02:58 +02:00
Paul Vriens
97505798ec setupapi/tests: Fix a test failure on Win98. 2009-04-24 15:02:50 +02:00
Paul Vriens
6d1d5b653f shell32/tests: Fix a test failure on Win98. 2009-04-24 15:02:43 +02:00
Paul Vriens
cfd32a5119 shell32/tests: Fix some test failures on Win9x and NT4. 2009-04-24 15:02:38 +02:00
Huw Davies
d2837cb94d ole32/tests: Improve the traces in the test. 2009-04-24 15:02:23 +02:00
Huw Davies
3f7b2b9932 winex11.drv: Print clipboard formats in hex. 2009-04-24 15:02:20 +02:00
Huw Davies
739ca6deae ole32: Fix a couple of comments. 2009-04-24 15:02:11 +02:00
Huw Davies
12edc21a3a ole32: Expose the marshalled data on the clipboard rather than as a window prop so that other processes can actually read it. 2009-04-24 15:02:05 +02:00
Alexandre Julliard
5515b022ba user32/tests: Don't try to unpack or free invalid handles. 2009-04-24 13:40:42 +02:00
Alexandre Julliard
b5346a8ce3 user32: Fix the DDE service formatting for 64-bit. 2009-04-24 13:40:42 +02:00
Alexandre Julliard
095c38e7c4 user32/tests: Fix a couple of dimension checks on W2k3 and Vista. 2009-04-24 12:18:02 +02:00
Alexandre Julliard
66df782b11 advapi32/tests: Fix a couple of test failures on Vista. 2009-04-24 12:17:31 +02:00
Paul Vriens
163b046ec5 gdiplus/tests: Fix test failures on Win98 by using A-functions. 2009-04-24 11:57:03 +02:00
Paul Vriens
40f812c110 gdiplus: Convert lfFaceName from W to A, not the other way around. 2009-04-24 11:56:52 +02:00
Paul Vriens
7bf6a3030b gdiplus: Return the correct result in GdipCreateFontFromLogfontA. 2009-04-24 11:56:38 +02:00
Henri Verbeet
19b84ffda1 wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used(). 2009-04-24 11:53:18 +02:00
Henri Verbeet
521fcf11db wined3d: Add a function to read an opcode from SM1-3 bytecode. 2009-04-24 11:53:12 +02:00
Henri Verbeet
e63bd2ce21 wined3d: The first shader token should be the version token. 2009-04-24 11:53:00 +02:00
Henri Verbeet
2dcfdd5b55 wined3d: Use a more reasonable limit for the number of mipmap levels.
256 is quite ridiculous, considering the dimensions are only UINTs. Perhaps
these arrays should be dynamically allocated in the first place though.
2009-04-24 11:52:51 +02:00