mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 11:43:31 +00:00
wined3d: Add a function to read a destination parameter from SM1-3 bytecode.
This commit is contained in:
parent
4e97e430d9
commit
abc253f52f
1 changed files with 30 additions and 27 deletions
|
@ -191,6 +191,18 @@ static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_
|
|||
src->rel_addr = rel_addr;
|
||||
}
|
||||
|
||||
static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
|
||||
struct wined3d_shader_dst_param *dst)
|
||||
{
|
||||
dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
|
||||
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
|
||||
dst->register_idx = param & WINED3DSP_REGNUM_MASK;
|
||||
dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
|
||||
dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
|
||||
dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
|
||||
dst->rel_addr = rel_addr;
|
||||
}
|
||||
|
||||
static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size,
|
||||
const SHADER_OPCODE *opcode_table, DWORD shader_version)
|
||||
{
|
||||
|
@ -233,6 +245,23 @@ static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_s
|
|||
}
|
||||
}
|
||||
|
||||
static void shader_sm1_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
|
||||
struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
|
||||
{
|
||||
DWORD token, addr_token;
|
||||
|
||||
*ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
|
||||
if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
|
||||
{
|
||||
shader_parse_src_param(addr_token, NULL, dst_rel_addr);
|
||||
shader_parse_dst_param(token, dst_rel_addr, dst_param);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader_parse_dst_param(token, NULL, dst_param);
|
||||
}
|
||||
}
|
||||
|
||||
static const char *shader_opcode_names[] =
|
||||
{
|
||||
/* WINED3DSIH_ABS */ "abs",
|
||||
|
@ -439,18 +468,6 @@ static void shader_delete_constant_list(struct list* clist) {
|
|||
list_init(clist);
|
||||
}
|
||||
|
||||
static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
|
||||
struct wined3d_shader_dst_param *dst)
|
||||
{
|
||||
dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
|
||||
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
|
||||
dst->register_idx = param & WINED3DSP_REGNUM_MASK;
|
||||
dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
|
||||
dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
|
||||
dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
|
||||
dst->rel_addr = rel_addr;
|
||||
}
|
||||
|
||||
/* Note that this does not count the loop register
|
||||
* as an address register. */
|
||||
|
||||
|
@ -1115,21 +1132,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
|
|||
}
|
||||
|
||||
/* Destination token */
|
||||
if (ins.dst_count)
|
||||
{
|
||||
DWORD param, addr_param;
|
||||
pToken += shader_get_param(pToken, shader_version, ¶m, &addr_param);
|
||||
|
||||
if (param & WINED3DSHADER_ADDRMODE_RELATIVE)
|
||||
{
|
||||
shader_parse_src_param(addr_param, NULL, &dst_rel_addr);
|
||||
shader_parse_dst_param(param, &dst_rel_addr, &dst_param);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader_parse_dst_param(param, NULL, &dst_param);
|
||||
}
|
||||
}
|
||||
if (ins.dst_count) shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
|
||||
|
||||
/* Predication token */
|
||||
if (ins.predicate) ins.predicate = *pToken++;
|
||||
|
|
Loading…
Reference in a new issue