Commit graph

433 commits

Author SHA1 Message Date
Francois Gouget
d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger
5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet
2c7328891b d3d8: Add a surface locking test. 2007-05-04 13:41:30 +02:00
H. Verbeet
7b48db196f d3d: Fix the surface locking rectangle validation. 2007-05-04 13:41:13 +02:00
Stefan Dösinger
94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
Stefan Dösinger
725057da47 d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
Andrew Talbot
fb367f813a d3d8: Void functions should not return a value. 2007-04-09 12:15:28 +02:00
Felix Nawothnig
ea0d7f17ca d3d8: Add missing relay trace. 2007-04-07 11:01:26 +02:00
Felix Nawothnig
c343fb1cdf wined3d: Make CreateCubeTexture fail when not supported. 2007-04-02 11:28:39 +02:00
Stefan Dösinger
022e884342 wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d. 2007-03-19 12:17:18 +01:00
Stefan Dösinger
4b445124d3 direct3d: Add a fixed function fog test. 2007-03-15 12:14:50 +01:00
Paul Vriens
c912f791ee d3d8/tests: Use skip as is done in the other tests. 2007-03-12 12:21:49 +01:00
H. Verbeet
6bed8536be d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction. 2007-03-08 11:58:57 +01:00
H. Verbeet
b68c72faef d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration. 2007-03-08 11:58:41 +01:00
H. Verbeet
138826b8cc d3d8: Save the d3d8 vertex declaration. 2007-03-08 11:58:23 +01:00
Stefan Dösinger
4a16dbbbec wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger
bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Stefan Dösinger
ef68e32b03 wined3d/d3d8: Move todo about sw vp usage to d3d8. 2007-02-20 11:45:56 +01:00
Stefan Dösinger
266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16 wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
H. Verbeet
a4bc52a89c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
Stefan Dösinger
d74712690c d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer. 2007-02-15 17:22:35 +01:00
Alexandre Julliard
a43cb2807a d3d8: Avoid a size_t printf format warning. 2007-02-14 14:43:14 +01:00
H. Verbeet
157205c085 d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac d3d9: Don't store the d3d9 declaration in the wined3d object. 2007-02-14 13:54:42 +01:00
H. Verbeet
32e5cac2be wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl. 2007-02-14 13:54:29 +01:00
H. Verbeet
5ad6766c85 d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
H. Verbeet
a0b417725a d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration. 2007-02-14 13:50:57 +01:00
Stefan Dösinger
00aa8ab08c d3d8: Deleting bound shaders unbinds them. 2007-02-13 12:07:46 +01:00
Stefan Dösinger
67b1f4a7e9 wined3d: BeginScene and EndScene tests and fixes. 2007-02-12 12:08:34 +01:00
Francois Gouget
a76e6b11b0 d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
H. Verbeet
d73e5d6fc8 d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
H. Verbeet
6e3b732ffb d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
H. Verbeet
cae630f92e d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
Stefan Dösinger
71631f7638 wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
Louis Lenders
e236d91ab8 d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available. 2007-01-02 13:24:14 +01:00
Alexandre Julliard
005efa740b d3d8/tests: Avoid sizeof in traces. 2006-12-29 12:49:43 +01:00
Chris Robinson
b66a52856c d3d8: Don't report Shader Model 2.0 or higher. 2006-12-29 12:49:41 +01:00
Chris Robinson
b7b9d4e3c7 d3d: GetStreamSource on a stream with NULL data isn't an error. 2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
Markus Amsler
87083c9d71 d3d8: Handle volume container in d3d8. 2006-12-18 12:07:54 +01:00
Markus Amsler
0531858146 d3d8: Handle surface container in d3d8. 2006-12-18 12:07:46 +01:00
Markus Amsler
5e0fc62135 d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice. 2006-12-18 12:07:26 +01:00
Stefan Dösinger
46028b0832 wined3d: D3DRS_ZVISIBLE is not supposed to return an error. 2006-12-15 12:18:36 +01:00
Markus Amsler
5dbd834ca0 d3d8: Release non implicit surfaces only if refcount is 0, with test. 2006-12-14 12:57:27 +01:00
Markus Amsler
4745618487 d3d8: Fix implicit surface refcounting. 2006-12-06 12:41:27 +01:00
Markus Amsler
0a3f417359 d3d8: Handle volume refcount forwarding in d3d8. 2006-12-06 12:40:24 +01:00
Markus Amsler
0d725490d6 d3d8: Handle surface refcount forwarding in d3d8. 2006-12-06 12:40:12 +01:00
Markus Amsler
3fd04308ab d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00