Commit graph

163 commits

Author SHA1 Message Date
Lionel Ulmer
1eaee42399 Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
Lionel Ulmer
63d9cfcf11 Fix some other multi-texturing problems. 2003-11-18 23:20:25 +00:00
Lionel Ulmer
a122673ebf Fix graphical corruption on surface lock when multi-texturing is
active.
2003-11-17 20:02:33 +00:00
Lionel Ulmer
a39afdd633 Fix parsing of GL version string in X.Y cases. 2003-11-11 20:38:20 +00:00
Lionel Ulmer
b6ddd8cadb Better color-keying support. 2003-11-11 00:31:16 +00:00
Lionel Ulmer
4a078c8376 Fix some stupid bug with missing braces. 2003-11-09 01:21:25 +00:00
Christian Costa
4bf5d02c23 Add support for all Z buffer depths that are lower that the current
one.
2003-10-16 19:08:33 +00:00
Christian Costa
a03c939a66 Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
When changing parameters of a viewport, do the appropriate update if
it is current.
2003-10-14 01:16:42 +00:00
Daniel Marmier
0348649853 Fixed warnings with gcc option "-Wwrite-strings". 2003-10-06 21:03:32 +00:00
Christian Costa
0accacecb2 Small lighting fix. 2003-09-30 00:29:11 +00:00
Lionel Ulmer
8c1c276b5b - add ZBuffer write support
- some TRACEing fixes
2003-09-15 20:00:03 +00:00
Alexandre Julliard
e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Lionel Ulmer
4d8d0f03ca Added support for multi-texturing. 2003-08-18 19:55:11 +00:00
Lionel Ulmer
50fbe7330e Support the mimap lod bias extension. 2003-08-05 19:18:19 +00:00
Lionel Ulmer
1d45ab4aab Proper MIRROR texture address support. 2003-08-05 18:28:07 +00:00
Lionel Ulmer
4bc97ce8b4 Report some news caps that were added in DX6. 2003-08-02 00:41:03 +00:00
Lionel Ulmer
1b2f56e62e Fixed the TEXCOORDINDEX code. 2003-07-30 03:40:39 +00:00
Lionel Ulmer
d1291ba19a Better caps support (ie more in line with what GL reports). 2003-07-28 19:05:49 +00:00
Lionel Ulmer
3057315863 - added a ddraw_fps debug channel
- checked what Windows does on empty surface description
- fix the GetTextureStageStage call
2003-07-26 20:33:23 +00:00
Lionel Ulmer
08cc0d1c73 - do not forget to set the 'initial_upload_done' flag (to have better
performance)
- better handling of the 'initial' flag for frame-buffer flushes
2003-07-16 23:28:37 +00:00
Francois Gouget
3ca761220a Spelling fixes (s/occured/occurred/ and variants). 2003-07-15 20:53:39 +00:00
Lionel Ulmer
ad912cf257 - added fast-path for color-keyed Blts
- fix 565 colour-keying conversion
- properly handles Pitch in colour conversion
- easier and less buggy UNPACK_WIDTH support
2003-07-11 03:50:43 +00:00
Lionel Ulmer
51df9314d8 - fix FPS computation
- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Lionel Ulmer
3dfdfbfa6f - some TRACEing fixes
- faster Blt to the framebuffer using texture engine
2003-06-23 03:34:34 +00:00
Lionel Ulmer
e10a0fd375 - rewrote the buffer to buffer fast path using Texture engine (much
faster on my NVIDIA hardware)
- small optimizations
2003-06-16 20:22:46 +00:00
Lionel Ulmer
c203d68e98 - fix some regressions
- GetDC does not lock in ReadOnly mode as it leads to problems with
  some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer
815118a092 - GL state change optimizations
- some more preparations for GL-accelerated Blts
- added debug code to compute FPS (nice when adding optimizations)
2003-06-16 01:23:58 +00:00
Lionel Ulmer
26f51af674 - fixes the COLORFILL case for front-buffer
- some preparations for GL-accelerated Blts
- some small optimizations in the Clear code
2003-06-13 23:17:59 +00:00
Lionel Ulmer
f0339d222d Fix the BLT COLOR_FILL case. 2003-06-13 16:29:18 +00:00
Lionel Ulmer
068fa5d471 - fix the texture upload code when RECT is actually used
- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer
e14233ae03 - Viewport hack to get some old D3D1 games to work
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer
3f61d28661 - small TRACEing fix
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer
ed88304868 - fix (stupid) regressions introduced by last series of patch
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer
fc58c2a933 - some GL critical section fixes
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer
4aba282bb8 - proper (tested on Win2K) reference counting for Direct3D object
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
97140ba2d1 - added RECT support to the texture upload code
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer
3383ce5d51 - some clean-ups (extension code to be added soon)
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
  mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer
934d97b56b Fix texture parameters handling on texture change. 2003-06-04 23:19:14 +00:00
Lionel Ulmer
8352f1f48a - remove some extraneous saving of the read buffer settings
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer
241d306221 - protect viewport setting with GL lock
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer
f87c54f14f Some threading fixes (prevents some dead-locks). 2003-06-04 23:16:28 +00:00
Lionel Ulmer
21856fbd1c - implement FB => Texture blits
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Lionel Ulmer
c312ff950b - do not search for attached surfaces if the texture doesn't have the
MIPMAP flag set
- add GL crit. section support for matrix setting
- support the various BLEND texture operations
2003-06-04 21:53:43 +00:00
Lionel Ulmer
a4d733ae5a - remove fogging too when doing the flush of the frame buffer
- handle dest rect in the Blt DEPTH_FILL case
- fix QueryInterface on the D3D Device
2003-05-22 03:38:22 +00:00
Christian Costa
1392c77d7e Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer
97f216c93c - some tracing fixes
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer
c577c27e2b No need to flush the surface back if last lock was a RO lock. 2003-05-20 04:21:46 +00:00
Lionel Ulmer
8daf96c203 - fix bug in 'Blt DEPTH_FILL' override
- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
  needs to occur and also by reusing the allocated memory
2003-05-20 04:10:22 +00:00
Lionel Ulmer
7b245fa7de Have Lights and Clipplanes transformed properly. 2003-05-20 03:58:01 +00:00
Lionel Ulmer
11b1b94a67 - implement the TFACTOR texture stage state
- support Texture matrices
- various misc. clean-ups
2003-05-20 02:15:24 +00:00