Commit graph

72 commits

Author SHA1 Message Date
Matteo Bruni
2568fd2e00 ddraw: Keep a ddraw object reference in d3d7 vertex buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-09 20:13:23 +01:00
Matteo Bruni
68709850f1 ddraw: Get rid of multiple interfaces from vertex buffer objects.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:25 +01:00
Henri Verbeet
bd7d8fc04f ddraw: Use wined3d_resource_unmap() in d3d_vertex_buffer7_Unlock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-29 17:55:16 +09:00
Henri Verbeet
7834f00be5 wined3d: Use wined3d_resource_map() in d3d_vertex_buffer7_Lock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-29 17:55:14 +09:00
Henri Verbeet
6e7d370209 ddraw: Rename "wineD3DVertexDeclaration" to "wined3d_declaration".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:46 +09:00
Henri Verbeet
d2b782f4e4 ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:45 +09:00
Henri Verbeet
1dea0c1d67 ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
Henri Verbeet
74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet
c1032e977b wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
Stefan Dösinger
d3520ef465 ddraw: Don't discard buffers that haven't been used in draws. 2013-01-10 16:05:34 +01:00
Stefan Dösinger
67230fc013 ddraw: Create a dynamic buffer if DDLOCK_DISCARDCONTENTS is used. 2012-12-04 10:55:06 +01:00
Henri Verbeet
d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
Jacek Caban
4551135f7a ddraw: Use proper helpers for iface calls. 2012-08-27 19:46:03 +02:00
Henri Verbeet
a6ffab3bf5 wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
Henri Verbeet
fae3a6430d ddraw: Get rid of IDirect3DVertexBufferImpl. 2012-04-12 20:36:53 +02:00
Henri Verbeet
daedd0077d ddraw: Get rid of IDirect3DDeviceImpl. 2012-04-10 16:21:25 +02:00
Henri Verbeet
1cee1891fd ddraw: Get rid of IDirectDrawImpl. 2012-03-09 11:32:35 +01:00
Henri Verbeet
e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet
3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet
a2963b662c ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking. 2011-11-14 15:25:21 +01:00
Ričardas Barkauskas
472a8f7a67 ddraw: COM cleanup for IDirect3DDevice7 interface. 2011-10-17 18:24:58 +02:00
Ričardas Barkauskas
31cf68dd95 ddraw: Use unsafe_impl_from_IDirect3DDevice7 for application provided interfaces. 2011-10-17 18:24:30 +02:00
Ričardas Barkauskas
a90b2ad002 ddraw: Use unsafe_impl_from_IDirect3DDevice3 for application provided interfaces. 2011-10-17 18:23:51 +02:00
Frédéric Delanoy
f932abf326 dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
Michael Stefaniuc
d7768739ec ddraw: COM cleanup for the IDirect3DVertexBuffer7 iface. 2011-06-15 20:04:39 +02:00
Michael Stefaniuc
60223057f0 ddraw: COM cleanup for the IDirect3DVertexBuffer iface. 2011-06-15 20:04:39 +02:00
Michael Stefaniuc
8e27274163 ddraw: Use unsafe_impl_from_IDirect3DVertexBuffer() for app provided ifaces. 2011-06-15 20:04:39 +02:00
Michael Stefaniuc
d010dac84d ddraw: Rename d3d_vertex_buffer_init() and have it allocate the object too. 2011-06-15 20:04:39 +02:00
Henri Verbeet
8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Henri Verbeet
00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet
adb1e10979 wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
Henri Verbeet
756fdb7c5a wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
Henri Verbeet
a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Michael Stefaniuc
15dfe304bf ddraw: Drop "Thunk_" from the names of the IDirect3DVertexBuffer methods. 2011-01-21 12:25:18 +01:00
Henri Verbeet
70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Henri Verbeet
fd7c1cbf05 wined3d: IWineD3DBuffer_GetDesc() should never fail. 2010-09-14 09:43:22 -05:00
Henri Verbeet
6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet
20a42b4c98 ddraw: Add / improve TRACEs. 2010-08-20 13:21:24 +02:00
Henri Verbeet
0e955daed2 ddraw: Add a separate function for vertex buffer initialization. 2010-08-20 13:21:23 +02:00
Henri Verbeet
c5a14085d4 ddraw: Remove unused / redundant includes. 2010-08-19 11:17:41 +02:00
Stefan Dösinger
a9f969094c ddraw: Convert VB lock flags to wined3d flags. 2010-01-29 14:59:02 +01:00
Stefan Dösinger
f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Stefan Dösinger
fd9b574e4e ddraw: Store the fvf in the ddraw buffer.
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger
513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Stefan Dösinger
dc80a3ede5 d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC. 2009-04-08 11:36:02 +02:00
Henri Verbeet
aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
802f9c7e29 ddraw: Get rid of ICOM_OBJECT. 2009-01-22 12:05:07 +01:00
Henri Verbeet
8c4cc2af46 ddraw: Get rid of ICOM_THIS_FROM. 2009-01-22 12:05:03 +01:00