Commit graph

701 commits

Author SHA1 Message Date
Zebediah Figura 0b51ef9f03 d3d10core/tests: Build without -DWINE_NO_LONG_TYPES. 2022-07-05 12:34:03 +02:00
Eric Pouech fc128f661d d3d10core: Enable compilation with long types.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-30 12:32:48 +02:00
Zebediah Figura 67b893ac09 d3d10core/tests: Add a regression test for writing to the stencil buffer after clearing it.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-03 21:53:10 +02:00
Nikolay Sivov 3dd9a78a1a d3d11: Always initialize out shader pointer in CreatePixelShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov ec8f304bcf d3d11: Always initialize out shader pointer in CreateGeometryShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov be4a332e47 d3d11: Always initialize out shader pointer in CreateVertexShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Zebediah Figura f371ae8f26 d3d10core/tests: Add a test for 2D partial RTV slices of a 3D texture.
This succeeds with the Vulkan renderer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-24 12:17:32 +02:00
Zebediah Figura 364aed6829 d3d10core/tests: Don't run the 32-bit tests multithreaded.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-07 17:31:33 +01:00
Nikolay Sivov a3c65a329e d3d11: Always initialize out view pointer in CreateDepthStencilView().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:09 +01:00
Nikolay Sivov db6d549837 d3d11: Always initialize out view pointer in CreateShaderResourceView().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:04 +01:00
Alexandre Julliard f0cd33c69e include: Add support for defining Win32 types as 'long' where possible.
Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Zebediah Figura 9206277105 d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
This fixes a black screen in The Unfinished Swan.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Zebediah Figura 59636714e7 d3d11: Report D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Stefan Dösinger b7808643c5 d3d10core/tests: Run test_generate_mips separately.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-12 20:27:32 +01:00
Stefan Dösinger 623f8ec0b2 d3d10core/tests: Run test_instanced_draw() separately.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-11 21:59:51 +01:00
Nikolay Sivov df8ef3a54f d3d11: Always initialize out view pointer in CreateRenderTargetView().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51195
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 21:32:29 +01:00
Michael Stefaniuc 0b9ec86c26 d3d10core/tests: Don't test stencil_ref again if it wasn't touched.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-28 17:23:30 +01:00
Andrey Gusev b006a4c5ac wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
Used by Dark Souls: Remastered.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-17 18:33:57 +01:00
Andrey Gusev 4f3d189f53 wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
Fixes rendering glitches in Batman: Arkham Knight.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Nikolay Sivov c536da7fe0 d3d10core/tests: Add a test for DXGI_FORMAT_R8G8_UINT support in vertex buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 16:04:42 +01:00
Nikolay Sivov f266c87bc9 d3d11: Correctly handle optional arguments in OMGetBlendState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-02 20:32:51 +01:00
Nikolay Sivov 3b860a0378 d3d11: Correctly handle optional arguments in OMGetDepthStencilState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:37 +02:00
Zebediah Figura 2b30a5b47e d3d10core/tests: Test deleting a stream output buffer immediately after drawing into it.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:24 +02:00
Matteo Bruni 9290f16797 d3d10core/tests: Use test contexts in test_stream_output().
Sneaked in a couple small changes: add a simpler gap test case, move a
gap test in the proper place.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 20:29:35 +02:00
Zebediah Figura 2ece80c300 d3d10core/tests: Add a stress test for dynamic buffer maps.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:38:24 +02:00
Alexandre Julliard 088a787a2c makefiles: Make -mno-cygwin the default.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:45:48 +02:00
Nikolay Sivov b1b49b5863 d3d10core/tests: Test 2D texture creation with mutually exclusive sharing modes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 21:48:27 +02:00
Francois Gouget 5e065c3c70 d3d10core/tests: Increase the tolerance in test_texture_compressed_3d().
This fixes failures on Nvidia GeForce GTX 560 graphics cards.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51340
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-29 15:31:57 +02:00
Henri Verbeet 2aeab85c27 wined3d: Add decompression information for BC4_UNORM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-22 17:57:47 +02:00
Henri Verbeet ca289c2b39 wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet 769e2be52f wined3d: Reject blits between depth/stencil and colour resources in the raw blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet dfb6c30754 d3d10core/tests: Add some tests for copying between depth/stencil and colour formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Jan Sikorski 115808d1db d3d10core/tests: Test combined scissors and viewport with negative offsets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-04 21:33:15 +02:00
Jan Sikorski 4ccf7498aa d3d10core/tests: Add a test for unbound input streams.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-27 21:27:53 +02:00
Jan Sikorski d27c614cfc wined3d: Handle typeless resolve in the FBO blitter.
Avoid resolving source texture before the blit due to format conversion in that case.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:56 +02:00
Jan Sikorski 8118af8f65 d3d10core/tests: Don't use all samples for blending in multisample resolve test.
Shows whether the resolve happens in the right color space.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 22:36:11 +02:00
Zebediah Figura 05a0e9ee2d d3d10core/tests: Test multiple instanced step rates.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:03 +01:00
Henri Verbeet f870cf9282 wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
In particular, clearing a multi-layer view affects all layers, not just the
first.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:31 +01:00
Henri Verbeet 25e07835a2 wined3d: Allow layered clears.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:28 +01:00
Henri Verbeet 54b2bb52ea d3d10core/tests: Add a test for layered clears.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:14 +01:00
Henri Verbeet 281f8ed4a5 d3d10core/tests: Add format compatibility tests for compressed formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:36 +01:00
Henri Verbeet 22e16b5681 d3d10core/tests: Add format compatibility tests for DXGI_FORMAT_R9G9B9E5_SHAREDEXP.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:25 +01:00
Jan Sikorski 5160479213 d3d10core/tests: Add input layout alignment tests.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:17 +01:00
Paul Gofman 1799afe9c9 d3d10core/tests: Add test for NULL resource parameters for _CopySubresourceRegion().
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 22:07:34 +02:00
Zebediah Figura d08ef1e2ca wined3d: Implement OpenGL sample masks.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:26 +02:00
Zebediah Figura 5eadfb0931 d3d10core/tests: Test specifying the multisample mask via OMSetBlendState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:18 +02:00
Rémi Bernon a5a1bcbdaf d3d10core: Directly call DXGID3D10CreateDevice().
Instead of using D3D11CoreCreateDevice().

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:14:58 +02:00
Chip Davis 4b19ef0b74 d3d10core/tests: Use compare_uint() in a few more places.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Henri Verbeet 689e00c785 d3d10core/tests: Introduce compare_uint().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-30 23:10:07 +02:00
Zebediah Figura 00e55c8fc0 d3d10core/tests: Relax some color comparisons.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-23 21:30:39 +01:00