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include: Add macros for d3d12 shader version in d3d12shader.idl.
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@ -31,6 +31,10 @@ typedef enum D3D12_SHADER_VERSION_TYPE
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D3D12_SHVER_RESERVED0 = 0xfff0,
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D3D12_SHVER_RESERVED0 = 0xfff0,
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} D3D12_SHADER_VERSION_TYPE;
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} D3D12_SHADER_VERSION_TYPE;
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cpp_quote("#define D3D12_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
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cpp_quote("#define D3D12_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
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cpp_quote("#define D3D12_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)")
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typedef struct _D3D12_SHADER_DESC
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typedef struct _D3D12_SHADER_DESC
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{
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{
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UINT Version;
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UINT Version;
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