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include: Add flags for ID3D11ShaderReflection::GetRequiresFlags method in d3d11shader.h.
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@ -26,6 +26,16 @@
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#define D3D_COMPILER_VERSION 47
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#endif
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#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
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#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
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#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
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#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
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#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
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#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
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#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
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#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
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#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
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/* These are defined as version-neutral in d3dcommon.h */
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typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
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