include: Add flags for ID3D11ShaderReflection::GetRequiresFlags method in d3d11shader.h.

This commit is contained in:
Biswapriyo Nath 2024-06-28 18:34:19 +00:00 committed by Alexandre Julliard
parent d16c47625f
commit fe510b5c5c

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@ -26,6 +26,16 @@
#define D3D_COMPILER_VERSION 47
#endif
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
/* These are defined as version-neutral in d3dcommon.h */
typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;