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gameux: Enable compilation with long types.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
02722b12e3
commit
e443ee51f7
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@ -1,4 +1,3 @@
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EXTRADEFS = -DWINE_NO_LONG_TYPES
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MODULE = gameux.dll
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IMPORTS = uuid shell32 oleaut32 ole32 user32 advapi32 shlwapi
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@ -161,7 +161,7 @@ HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
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if(SUCCEEDED(hr))
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lstrcpyW(*lpRegistryPath, sRegistryPath);
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TRACE("result: 0x%x, path: %s\n", hr, debugstr_w(*lpRegistryPath));
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TRACE("result: 0x%lx, path: %s\n", hr, debugstr_w(*lpRegistryPath));
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return hr;
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}
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/*******************************************************************************
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@ -247,7 +247,7 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
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}
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HeapFree(GetProcessHeap(), 0, lpRegistryKey);
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TRACE("returning 0x%x\n", hr);
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TRACE("returning 0x%lx\n", hr);
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return hr;
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}
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/*******************************************************************************
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@ -536,7 +536,7 @@ static HRESULT GAMEUX_RegisterGame(LPCWSTR sGDFBinaryPath,
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CloseHandle(thread);
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if(ret != WAIT_OBJECT_0)
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{
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ERR("Wait failed (%#x).\n", ret);
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ERR("Wait failed (%#lx).\n", ret);
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hr = E_FAIL;
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goto done;
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}
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@ -549,7 +549,7 @@ static HRESULT GAMEUX_RegisterGame(LPCWSTR sGDFBinaryPath,
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done:
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GAMEUX_uninitGameData(&GameData);
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TRACE("returning 0x%08x\n", hr);
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TRACE("returning 0x%08lx\n", hr);
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return hr;
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}
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/*******************************************************************************
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@ -685,7 +685,7 @@ static HRESULT GAMEUX_UpdateGame(LPGUID InstanceID) {
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}
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HeapFree(GetProcessHeap(), 0, lpRegistryPath);
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TRACE("returning 0x%x\n", hr);
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TRACE("returning 0x%lx\n", hr);
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return hr;
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}
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/*******************************************************************************
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@ -818,7 +818,7 @@ static ULONG WINAPI GameExplorerImpl_AddRef(IGameExplorer *iface)
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ref = InterlockedIncrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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TRACE("(%p): ref=%ld\n", This, ref);
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return ref;
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}
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@ -828,7 +828,7 @@ static ULONG WINAPI GameExplorerImpl_Release(IGameExplorer *iface)
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LONG ref;
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ref = InterlockedDecrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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TRACE("(%p): ref=%ld\n", This, ref);
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if(ref == 0)
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{
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@ -293,7 +293,7 @@ static HRESULT GAMEUX_updateStatisticsFile(struct GAMEUX_STATS *stats)
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SysFreeString(bstrCategory);
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SysFreeString(bstrStatistics);
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SysFreeString(V_BSTR(&vStatsFilePath));
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TRACE("ret=0x%x\n", hr);
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TRACE("ret=0x%lx\n", hr);
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return hr;
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}
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/*******************************************************************************
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@ -384,7 +384,7 @@ static HRESULT GAMEUX_getAppIdFromGDFPath(
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HeapFree(GetProcessHeap(), 0, lpRegistryPath);
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TRACE("found app id: %s, return: %#x\n", debugstr_w(lpApplicationId), hr);
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TRACE("found app id: %s, return: %#lx\n", debugstr_w(lpApplicationId), hr);
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return hr;
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}
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/*******************************************************************
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@ -606,7 +606,7 @@ static HRESULT GAMEUX_loadGameStatistics(struct GAMEUX_STATS *pStats,
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if (FAILED(hr)) return hr;
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hr = GAMEUX_loadStatisticsFromFile(pStats);
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TRACE("ldstats finished, res: %#x\n", hr);
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TRACE("ldstats finished, res: %#lx\n", hr);
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if(hr == S_OK)
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{
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*pOpenResult = GAMESTATS_OPEN_OPENED;
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@ -621,7 +621,7 @@ static HRESULT GAMEUX_loadGameStatistics(struct GAMEUX_STATS *pStats,
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else
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hr = HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
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TRACE("openResult=%#x ret=%#x\n", *pOpenResult, hr);
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TRACE("openResult=%#x ret=%#lx\n", *pOpenResult, hr);
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return hr;
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}
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/*******************************************************************
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@ -672,7 +672,7 @@ static ULONG WINAPI GameStatisticsImpl_AddRef(IGameStatistics *iface)
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ref = InterlockedIncrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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TRACE("(%p): ref=%ld\n", This, ref);
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return ref;
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}
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@ -682,7 +682,7 @@ static ULONG WINAPI GameStatisticsImpl_Release(IGameStatistics *iface)
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LONG ref;
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ref = InterlockedDecrement( &This->ref );
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TRACE("(%p): ref=%d\n", This, ref);
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TRACE("(%p): ref=%ld\n", This, ref);
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if ( ref == 0 )
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{
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@ -1028,7 +1028,7 @@ static ULONG WINAPI GameStatisticsMgrImpl_AddRef(IGameStatisticsMgr *iface)
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ref = InterlockedIncrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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TRACE("(%p): ref=%ld\n", This, ref);
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return ref;
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}
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@ -1038,7 +1038,7 @@ static ULONG WINAPI GameStatisticsMgrImpl_Release(IGameStatisticsMgr *iface)
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LONG ref;
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ref = InterlockedDecrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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TRACE("(%p): ref=%ld\n", This, ref);
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if ( ref == 0 )
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{
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