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ddraw: Use the wined3d_streaming_buffer helpers to manage the streaming vertex buffer.
This commit is contained in:
parent
ef127f1243
commit
e359c1466a
2 changed files with 30 additions and 139 deletions
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@ -339,9 +339,7 @@ struct d3d_device
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UINT index_buffer_size;
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UINT index_buffer_pos;
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struct wined3d_buffer *vertex_buffer;
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UINT vertex_buffer_size;
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UINT vertex_buffer_pos;
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struct wined3d_streaming_buffer vertex_buffer;
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/* Viewport management */
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struct list viewport_list;
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@ -281,8 +281,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
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if (This->index_buffer)
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wined3d_buffer_decref(This->index_buffer);
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if (This->vertex_buffer)
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wined3d_buffer_decref(This->vertex_buffer);
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wined3d_streaming_buffer_cleanup(&This->vertex_buffer);
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wined3d_device_context_set_rendertarget_views(This->immediate_context, 0, 1, &null_rtv, FALSE);
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@ -3391,44 +3390,6 @@ static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface,
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* DDERR_INVALIDPARAMS if Vertices is NULL
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*
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*****************************************************************************/
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/* The caller is responsible for wined3d locking */
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static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT min_size)
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{
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HRESULT hr;
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if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
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{
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UINT size = max(device->vertex_buffer_size * 2, min_size);
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struct wined3d_buffer_desc desc;
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struct wined3d_buffer *buffer;
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TRACE("Growing vertex buffer to %u bytes\n", size);
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desc.byte_width = size;
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desc.usage = WINED3DUSAGE_DYNAMIC;
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
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NULL, NULL, &ddraw_null_wined3d_parent_ops, &buffer)))
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{
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ERR("Failed to create vertex buffer, hr %#lx.\n", hr);
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return hr;
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}
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if (device->vertex_buffer)
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wined3d_buffer_decref(device->vertex_buffer);
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device->vertex_buffer = buffer;
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device->vertex_buffer_size = size;
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device->vertex_buffer_pos = 0;
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}
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return D3D_OK;
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}
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static void d3d_device_sync_rendertarget(struct d3d_device *device)
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{
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struct wined3d_rendertarget_view *rtv;
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@ -3475,10 +3436,7 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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DWORD vertex_count, DWORD flags)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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UINT stride, vb_pos, size, align;
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struct wined3d_resource *vb;
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UINT stride, vb_pos, size;
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HRESULT hr;
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TRACE("iface %p, primitive_type %#x, fvf %#lx, vertices %p, vertex_count %lu, flags %#lx.\n",
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@ -3495,29 +3453,12 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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size = vertex_count * stride;
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wined3d_mutex_lock();
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hr = d3d_device_prepare_vertex_buffer(device, size);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device,
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&device->vertex_buffer, vertices, size, stride, &vb_pos)))
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goto done;
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % stride;
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if (align) align = stride - align;
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if (vb_pos + size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
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goto done;
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memcpy(wined3d_map_desc.data, vertices, size);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + size;
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, stride);
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if (FAILED(hr))
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goto done;
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@ -3674,8 +3615,8 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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UINT vtx_size = stride * vertex_count, idx_size = index_count * sizeof(*indices);
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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struct wined3d_resource *ib, *vb;
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UINT vb_pos, ib_pos, align;
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struct wined3d_resource *ib;
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UINT vb_pos, ib_pos;
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TRACE("iface %p, primitive_type %#x, fvf %#lx, vertices %p, vertex_count %lu, "
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"indices %p, index_count %lu, flags %#lx.\n",
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@ -3690,28 +3631,10 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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/* Set the D3DDevice's FVF */
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wined3d_mutex_lock();
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hr = d3d_device_prepare_vertex_buffer(device, vtx_size);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device,
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&device->vertex_buffer, vertices, vtx_size, stride, &vb_pos)))
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goto done;
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % stride;
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if (align) align = stride - align;
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if (vb_pos + vtx_size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + vtx_size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
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goto done;
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memcpy(wined3d_map_desc.data, vertices, vtx_size);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + vtx_size;
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hr = d3d_device_prepare_index_buffer(device, idx_size);
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if (FAILED(hr))
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goto done;
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@ -3729,7 +3652,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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wined3d_resource_unmap(ib, 0);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, stride);
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if (FAILED(hr))
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goto done;
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wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
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@ -4022,10 +3945,8 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
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HRESULT hr;
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UINT dst_stride = get_flexible_vertex_size(fvf);
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UINT dst_size = dst_stride * vertex_count;
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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struct wined3d_resource *vb;
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UINT vb_pos, align;
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void *dst_data;
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UINT vb_pos;
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TRACE("iface %p, primitive_type %#x, fvf %#lx, strided_data %p, vertex_count %lu, flags %#lx.\n",
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iface, primitive_type, fvf, strided_data, vertex_count, flags);
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@ -4037,29 +3958,14 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
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}
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wined3d_mutex_lock();
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hr = d3d_device_prepare_vertex_buffer(device, dst_size);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_streaming_buffer_map(device->wined3d_device,
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&device->vertex_buffer, dst_size, dst_stride, &vb_pos, &dst_data)))
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goto done;
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pack_strided_data(dst_data, vertex_count, strided_data, fvf);
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wined3d_streaming_buffer_unmap(&device->vertex_buffer);
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % dst_stride;
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if (align) align = dst_stride - align;
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if (vb_pos + dst_size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + dst_size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
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goto done;
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pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + dst_size;
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, dst_stride);
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, dst_stride);
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if (FAILED(hr))
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goto done;
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wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
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@ -4139,8 +4045,9 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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UINT idx_size = index_count * sizeof(WORD);
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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struct wined3d_resource *ib, *vb;
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UINT vb_pos, align;
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struct wined3d_resource *ib;
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void *dst_data;
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UINT vb_pos;
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UINT ib_pos;
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HRESULT hr;
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@ -4156,27 +4063,11 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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wined3d_mutex_lock();
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hr = d3d_device_prepare_vertex_buffer(device, vtx_dst_size);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_streaming_buffer_map(device->wined3d_device,
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&device->vertex_buffer, vtx_dst_size, vtx_dst_stride, &vb_pos, &dst_data)))
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goto done;
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % vtx_dst_stride;
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if (align) align = vtx_dst_stride - align;
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if (vb_pos + vtx_dst_size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + vtx_dst_size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
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goto done;
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pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + vtx_dst_size;
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pack_strided_data(dst_data, vertex_count, strided_data, fvf);
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wined3d_streaming_buffer_unmap(&device->vertex_buffer);
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hr = d3d_device_prepare_index_buffer(device, idx_size);
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if (FAILED(hr))
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@ -4195,7 +4086,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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wined3d_resource_unmap(ib, 0);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vtx_dst_stride);
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, vtx_dst_stride);
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if (FAILED(hr))
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goto done;
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wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
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@ -7052,6 +6943,8 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, c
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device->stateblock_state = ddraw->stateblock_state;
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wined3d_stateblock_incref(ddraw->state);
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wined3d_streaming_buffer_init(&device->vertex_buffer, WINED3D_BIND_VERTEX_BUFFER);
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/* Render to the back buffer */
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rtv = ddraw_surface_get_rendertarget_view(target);
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if (FAILED(hr = wined3d_device_context_set_rendertarget_views(device->immediate_context, 0, 1, &rtv, TRUE)))
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