wined3d: Remove the unused "current_vprogram_id" field from struct shader_arb_priv.

This has been unused since 1bd56b6ca5.
This commit is contained in:
Zebediah Figura 2023-01-05 11:03:09 -06:00 committed by Alexandre Julliard
parent 95197f62a0
commit dc2f353884

View file

@ -269,7 +269,6 @@ struct arb_vshader_private {
struct shader_arb_priv
{
GLuint current_vprogram_id;
const struct arb_ps_compiled_shader *compiled_fprog;
const struct arb_vs_compiled_shader *compiled_vprog;
BOOL use_arbfp_fixed_func;
@ -4656,19 +4655,18 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
compiled = find_arb_vshader(vs, gl_info, context->stream_info.use_map,
&compile_args, ps_input_sig);
priv->current_vprogram_id = compiled->prgId;
priv->compiled_vprog = compiled;
/* Bind the vertex program */
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id));
checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id);");
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, compiled->prgId));
checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, compiled->prgId);");
priv->vertex_pipe->vp_enable(context, FALSE);
/* Enable OpenGL vertex programs */
gl_info->gl_ops.gl.p_glEnable(GL_VERTEX_PROGRAM_ARB);
checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
TRACE("Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", priv->current_vprogram_id);
TRACE("Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", compiled->prgId);
shader_arb_vs_local_constants(compiled, context_gl, state);
if(priv->last_vs_color_unclamp != compiled->need_color_unclamp) {
@ -4690,7 +4688,6 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
{
if (gl_info->supported[ARB_VERTEX_PROGRAM])
{
priv->current_vprogram_id = 0;
gl_info->gl_ops.gl.p_glDisable(GL_VERTEX_PROGRAM_ARB);
checkGLcall("glDisable(GL_VERTEX_PROGRAM_ARB)");
}
@ -4720,7 +4717,6 @@ static void shader_arb_disable(void *shader_priv, struct wined3d_context *contex
if (gl_info->supported[ARB_VERTEX_PROGRAM])
{
priv->current_vprogram_id = 0;
gl_info->gl_ops.gl.p_glDisable(GL_VERTEX_PROGRAM_ARB);
checkGLcall("glDisable(GL_VERTEX_PROGRAM_ARB)");
}