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wined3d: Remove the unused "current_fprogram_id" field from struct shader_arb_priv.
This has been unused since 1bd56b6ca5
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parent
0c4bb26639
commit
95197f62a0
1 changed files with 3 additions and 8 deletions
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@ -270,7 +270,6 @@ struct arb_vshader_private {
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struct shader_arb_priv
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{
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GLuint current_vprogram_id;
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GLuint current_fprogram_id;
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const struct arb_ps_compiled_shader *compiled_fprog;
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const struct arb_vs_compiled_shader *compiled_vprog;
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BOOL use_arbfp_fixed_func;
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@ -4581,12 +4580,11 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
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TRACE("Using pixel shader %p.\n", ps);
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find_arb_ps_compile_args(state, context_gl, ps, &compile_args);
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compiled = find_arb_pshader(context_gl, ps, &compile_args);
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priv->current_fprogram_id = compiled->prgId;
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priv->compiled_fprog = compiled;
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/* Bind the fragment program */
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GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, priv->current_fprogram_id));
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checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, priv->current_fprogram_id);");
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GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, compiled->prgId));
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checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, compiled->prgId);");
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if (!priv->use_arbfp_fixed_func)
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priv->fragment_pipe->fp_enable(context, FALSE);
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@ -4595,7 +4593,7 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
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gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
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checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
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TRACE("Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", priv->current_fprogram_id);
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TRACE("Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB.\n", compiled->prgId);
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/* Pixel Shader 1.x constants are clamped to [-1;1], Pixel Shader 2.0 constants are not. If switching between
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* a 1.x and newer shader, reload the first 8 constants
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@ -4634,7 +4632,6 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
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* function replacement shader. */
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gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
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checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
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priv->current_fprogram_id = 0;
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}
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priv->fragment_pipe->fp_enable(context, TRUE);
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}
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@ -4718,7 +4715,6 @@ static void shader_arb_disable(void *shader_priv, struct wined3d_context *contex
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{
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gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
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checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
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priv->current_fprogram_id = 0;
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}
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priv->fragment_pipe->fp_enable(context, FALSE);
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@ -6634,7 +6630,6 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
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*/
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GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, desc->shader));
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checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, desc->shader)");
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priv->current_fprogram_id = desc->shader;
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if (device->shader_backend == &arb_program_shader_backend && context->last_was_pshader)
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{
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