mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-14 19:47:27 +00:00
d3d11core/tests: Mark a test as no longer todo.
This was fixed by ef2908462d
.
I misremembered when writing that commit's message; we don't actually invalidate
STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in
fact already broken.
This commit is contained in:
parent
5b97dbdb58
commit
d9342e85db
|
@ -21859,7 +21859,7 @@ static void test_unbind_shader_resource_view(void)
|
|||
ID3D11DeviceContext_PSSetShaderResources(context, 1, 1, &srv2);
|
||||
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
|
||||
draw_quad(&test_context);
|
||||
todo_wine_if (!damavand) check_texture_color(test_context.backbuffer, 0x00000000, 1);
|
||||
check_texture_color(test_context.backbuffer, 0x00000000, 1);
|
||||
|
||||
ID3D11PixelShader_Release(ps);
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
|
|
Loading…
Reference in a new issue