d3d10core/tests: Mark a test as no longer todo.

This was fixed by ef2908462d.
I misremembered when writing that commit's message; we don't actually invalidate
STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in
fact already broken.
This commit is contained in:
Zebediah Figura 2023-12-04 14:14:42 -06:00 committed by Alexandre Julliard
parent dcee5182c6
commit 5b97dbdb58

View file

@ -14186,7 +14186,7 @@ static void test_unbind_shader_resource_view(void)
ID3D10Device_PSSetShaderResources(device, 1, 1, &srv2);
ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white);
draw_quad(&test_context);
todo_wine_if (!damavand) check_texture_color(test_context.backbuffer, 0x00000000, 1);
check_texture_color(test_context.backbuffer, 0x00000000, 1);
ID3D10PixelShader_Release(ps);
ID3D10ShaderResourceView_Release(srv);