d3dx9_36: Remove unneeded vertex_remap variable (Coverity).

Signed-off-by: Marcus Meissner <marcus@jet.franken.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Marcus Meissner 2015-10-31 10:03:17 +01:00 committed by Alexandre Julliard
parent f7bf61ea4c
commit d17341dbd0

View file

@ -7016,7 +7016,6 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
DWORD *point_reps = NULL;
struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
DWORD *vertex_face_map = NULL;
ID3DXBuffer *vertex_remap = NULL;
BYTE *vertices = NULL;
TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
@ -7183,7 +7182,6 @@ cleanup:
HeapFree(GetProcessHeap(), 0, vertex_face_map);
if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
return hr;