wined3d: Make shader buffer dynamic.

This commit is contained in:
Ričardas Barkauskas 2013-02-25 22:49:38 +02:00 committed by Alexandre Julliard
parent b5ff0a6983
commit cf12f51b15
2 changed files with 23 additions and 8 deletions

View file

@ -251,6 +251,7 @@ BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
ERR("Failed to allocate shader buffer memory.\n");
return FALSE;
}
buffer->buffer_size = SHADER_PGMSIZE;
shader_buffer_clear(buffer);
return TRUE;
@ -265,15 +266,28 @@ int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va
{
char *base = buffer->buffer + buffer->content_size;
int rc;
char *new_buffer;
rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->content_size, format, args);
if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->content_size /* C99 */)
while(1)
{
ERR("The buffer allocated for the shader program string "
"is too small at %d bytes.\n", SHADER_PGMSIZE);
buffer->content_size = SHADER_PGMSIZE - 1;
return -1;
rc = vsnprintf(base, buffer->buffer_size - buffer->content_size, format, args);
if (rc < 0 /* C89 */ || (unsigned int)rc >= buffer->buffer_size - buffer->content_size /* C99 */)
{
new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer->buffer, buffer->buffer_size * 2);
if (!new_buffer)
{
ERR("The buffer allocated for the shader program string is too small at %d bytes.\n", buffer->buffer_size);
buffer->content_size = buffer->buffer_size - 1;
return -1;
}
buffer->buffer = new_buffer;
buffer->buffer_size = buffer->buffer_size * 2;
base = buffer->buffer + buffer->content_size;
}
else
{
break;
}
}
if (buffer->newline)

View file

@ -402,11 +402,12 @@ enum wined3d_shader_rel_op
* Shader model 3 according to msdn (and for software shaders) */
#define MAX_LABELS 16
#define SHADER_PGMSIZE 65535
#define SHADER_PGMSIZE 16384
struct wined3d_shader_buffer
{
char *buffer;
unsigned int buffer_size;
unsigned int content_size;
unsigned int lineNo;
BOOL newline;