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wined3d: Rename bsize to content_size to reflect usage.
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2d449b76e1
commit
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3 changed files with 11 additions and 11 deletions
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@ -3890,7 +3890,7 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
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TRACE("Created hw pixel shader, prg=%d\n", retval);
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/* Create the program and check for errors */
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GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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buffer->bsize, buffer->buffer));
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buffer->content_size, buffer->buffer));
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checkGLcall("glProgramStringARB()");
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
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@ -4303,7 +4303,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
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TRACE("Created hw vertex shader, prg=%d\n", ret);
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/* Create the program and check for errors */
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GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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buffer->bsize, buffer->buffer));
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buffer->content_size, buffer->buffer));
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checkGLcall("glProgramStringARB()");
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
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@ -238,7 +238,7 @@ static const struct wined3d_shader_frontend *shader_select_frontend(DWORD versio
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void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
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{
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buffer->buffer[0] = '\0';
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buffer->bsize = 0;
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buffer->content_size = 0;
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buffer->lineNo = 0;
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buffer->newline = TRUE;
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}
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@ -263,22 +263,22 @@ void shader_buffer_free(struct wined3d_shader_buffer *buffer)
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int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
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{
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char *base = buffer->buffer + buffer->bsize;
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char *base = buffer->buffer + buffer->content_size;
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int rc;
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rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
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rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->content_size, format, args);
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if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
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if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->content_size /* C99 */)
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{
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ERR("The buffer allocated for the shader program string "
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"is too small at %d bytes.\n", SHADER_PGMSIZE);
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buffer->bsize = SHADER_PGMSIZE - 1;
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buffer->content_size = SHADER_PGMSIZE - 1;
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return -1;
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}
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if (buffer->newline)
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{
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TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
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TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->content_size, base);
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buffer->newline = FALSE;
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}
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else
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@ -286,8 +286,8 @@ int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va
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TRACE("%s", base);
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}
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buffer->bsize += rc;
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if (buffer->buffer[buffer->bsize-1] == '\n')
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buffer->content_size += rc;
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if (buffer->buffer[buffer->content_size-1] == '\n')
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{
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++buffer->lineNo;
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buffer->newline = TRUE;
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@ -407,7 +407,7 @@ enum wined3d_shader_rel_op
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struct wined3d_shader_buffer
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{
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char *buffer;
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unsigned int bsize;
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unsigned int content_size;
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unsigned int lineNo;
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BOOL newline;
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};
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