d3dcompiler_43: Turn variable 'c' into a static constant.

Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alex Henrie 2018-11-11 20:51:37 -07:00 committed by Alexandre Julliard
parent b6e87cd48c
commit cbae62ba9e

View file

@ -2176,7 +2176,7 @@ static void debug_dump_ir_swizzle(const struct hlsl_ir_swizzle *swizzle)
} }
else else
{ {
char c[] = {'x', 'y', 'z', 'w'}; static const char c[] = {'x', 'y', 'z', 'w'};
for (i = 0; i < swizzle->node.data_type->dimx; ++i) for (i = 0; i < swizzle->node.data_type->dimx; ++i)
TRACE("%c", c[(swizzle->swizzle >> i * 2) & 0x3]); TRACE("%c", c[(swizzle->swizzle >> i * 2) & 0x3]);