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d3d9: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
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003ab4d3e0
commit
c98725ccc3
3 changed files with 25 additions and 52 deletions
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@ -39,17 +39,12 @@
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#include "d3d9.h"
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#include "wine/wined3d.h"
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/* ===========================================================================
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Internal use
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=========================================================================== */
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extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
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D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
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const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
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/* ===========================================================================
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Macros
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
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_pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
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_pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
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@ -181,6 +181,26 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
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}
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}
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void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
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const struct wined3d_swapchain_desc *swapchain_desc)
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{
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present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
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present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
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present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
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present_parameters->MultiSampleType = swapchain_desc->multisample_type;
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present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
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present_parameters->SwapEffect = swapchain_desc->swap_effect;
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present_parameters->hDeviceWindow = swapchain_desc->device_window;
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present_parameters->Windowed = swapchain_desc->windowed;
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present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat
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= d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
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present_parameters->Flags = swapchain_desc->flags;
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present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
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present_parameters->PresentationInterval = swapchain_desc->swap_interval;
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}
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static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
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const D3DPRESENT_PARAMETERS *present_parameters)
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{
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@ -477,21 +497,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(ID
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wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
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if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
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*swapchain = &object->IDirect3DSwapChain9_iface;
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present_parameters->BackBufferWidth = desc.backbuffer_width;
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present_parameters->BackBufferHeight = desc.backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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present_parameters->BackBufferCount = desc.backbuffer_count;
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present_parameters->MultiSampleType = desc.multisample_type;
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present_parameters->MultiSampleQuality = desc.multisample_quality;
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present_parameters->SwapEffect = desc.swap_effect;
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present_parameters->hDeviceWindow = desc.device_window;
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present_parameters->Windowed = desc.windowed;
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present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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present_parameters->Flags = desc.flags;
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present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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present_parameters->PresentationInterval = desc.swap_interval;
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present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
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return hr;
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}
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@ -3425,21 +3431,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
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for (i = 0; i < count; ++i)
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{
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parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
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parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
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parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
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parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
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parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
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parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
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parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
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parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
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parameters[i].Windowed = swapchain_desc[i].windowed;
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parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
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parameters[i].AutoDepthStencilFormat =
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d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
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parameters[i].Flags = swapchain_desc[i].flags;
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parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
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parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
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present_parameters_from_wined3d_swapchain_desc(¶meters[i], &swapchain_desc[i]);
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}
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HeapFree(GetProcessHeap(), 0, swapchain_desc);
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@ -215,21 +215,7 @@ static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9 *i
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc);
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wined3d_mutex_unlock();
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parameters->BackBufferWidth = desc.backbuffer_width;
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parameters->BackBufferHeight = desc.backbuffer_height;
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parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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parameters->BackBufferCount = desc.backbuffer_count;
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parameters->MultiSampleType = desc.multisample_type;
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parameters->MultiSampleQuality = desc.multisample_quality;
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parameters->SwapEffect = desc.swap_effect;
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parameters->hDeviceWindow = desc.device_window;
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parameters->Windowed = desc.windowed;
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parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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parameters->Flags = desc.flags;
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parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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parameters->PresentationInterval = desc.swap_interval;
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present_parameters_from_wined3d_swapchain_desc(parameters, &desc);
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return hr;
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}
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