diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index 6a080d13d1c..bed2ed0861a 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -39,17 +39,12 @@ #include "d3d9.h" #include "wine/wined3d.h" -/* =========================================================================== - Internal use - =========================================================================== */ extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN; D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; +void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, + const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN; -/* =========================================================================== - Macros - =========================================================================== */ -/* Not nice, but it lets wined3d support different versions of directx */ #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \ _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \ _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \ diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index df8deb293e1..67a2aadde4a 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -181,6 +181,26 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U } } +void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, + const struct wined3d_swapchain_desc *swapchain_desc) +{ + present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width; + present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height; + present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format); + present_parameters->BackBufferCount = swapchain_desc->backbuffer_count; + present_parameters->MultiSampleType = swapchain_desc->multisample_type; + present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality; + present_parameters->SwapEffect = swapchain_desc->swap_effect; + present_parameters->hDeviceWindow = swapchain_desc->device_window; + present_parameters->Windowed = swapchain_desc->windowed; + present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil; + present_parameters->AutoDepthStencilFormat + = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format); + present_parameters->Flags = swapchain_desc->flags; + present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate; + present_parameters->PresentationInterval = swapchain_desc->swap_interval; +} + static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc, const D3DPRESENT_PARAMETERS *present_parameters) { @@ -477,21 +497,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(ID wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters); if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object))) *swapchain = &object->IDirect3DSwapChain9_iface; - - present_parameters->BackBufferWidth = desc.backbuffer_width; - present_parameters->BackBufferHeight = desc.backbuffer_height; - present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format); - present_parameters->BackBufferCount = desc.backbuffer_count; - present_parameters->MultiSampleType = desc.multisample_type; - present_parameters->MultiSampleQuality = desc.multisample_quality; - present_parameters->SwapEffect = desc.swap_effect; - present_parameters->hDeviceWindow = desc.device_window; - present_parameters->Windowed = desc.windowed; - present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil; - present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format); - present_parameters->Flags = desc.flags; - present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate; - present_parameters->PresentationInterval = desc.swap_interval; + present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc); return hr; } @@ -3425,21 +3431,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine for (i = 0; i < count; ++i) { - parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width; - parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height; - parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format); - parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count; - parameters[i].MultiSampleType = swapchain_desc[i].multisample_type; - parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality; - parameters[i].SwapEffect = swapchain_desc[i].swap_effect; - parameters[i].hDeviceWindow = swapchain_desc[i].device_window; - parameters[i].Windowed = swapchain_desc[i].windowed; - parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil; - parameters[i].AutoDepthStencilFormat = - d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format); - parameters[i].Flags = swapchain_desc[i].flags; - parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate; - parameters[i].PresentationInterval = swapchain_desc[i].swap_interval; + present_parameters_from_wined3d_swapchain_desc(¶meters[i], &swapchain_desc[i]); } HeapFree(GetProcessHeap(), 0, swapchain_desc); diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c index dace3751944..af56d73e60f 100644 --- a/dlls/d3d9/swapchain.c +++ b/dlls/d3d9/swapchain.c @@ -215,21 +215,7 @@ static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9 *i wined3d_mutex_lock(); hr = wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc); wined3d_mutex_unlock(); - - parameters->BackBufferWidth = desc.backbuffer_width; - parameters->BackBufferHeight = desc.backbuffer_height; - parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format); - parameters->BackBufferCount = desc.backbuffer_count; - parameters->MultiSampleType = desc.multisample_type; - parameters->MultiSampleQuality = desc.multisample_quality; - parameters->SwapEffect = desc.swap_effect; - parameters->hDeviceWindow = desc.device_window; - parameters->Windowed = desc.windowed; - parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil; - parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format); - parameters->Flags = desc.flags; - parameters->FullScreen_RefreshRateInHz = desc.refresh_rate; - parameters->PresentationInterval = desc.swap_interval; + present_parameters_from_wined3d_swapchain_desc(parameters, &desc); return hr; }