Reenable device's default render states initialization.

This commit is contained in:
Christian Costa 2003-01-03 21:10:11 +00:00 committed by Alexandre Julliard
parent e51b007088
commit b110a96226
2 changed files with 4 additions and 6 deletions

View file

@ -35,7 +35,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
DWORD InitRenderStateTab[] = {
/*D3DRENDERSTATE_TEXTUREHANDLE, (DWORD)NULL,*/
D3DRENDERSTATE_TEXTUREHANDLE, (DWORD)NULL,
D3DRENDERSTATE_ANTIALIAS, D3DANTIALIAS_NONE,
/* FIXME: D3DRENDERSTATE_TEXTUREADDRESS */
D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE,
@ -73,7 +73,7 @@ DWORD InitRenderStateTab[] = {
/* FIXME: D3DRENDERSTATE_FOGTABLESTART (same as D3DRENDERSTATE_FOGSTART) */
/* FIXME: D3DRENDERSTATE_FOGTABLEEND (same as D3DRENDERSTATE_FOGEND) */
D3DRENDERSTATE_FOGTABLEDENSITY, 0x3F80000, /* 1.0f (same as D3DRENDERSTATE_FOGDENSITY) */
/* FXIME: D3DRENDERSTATE_STIPPLEENABLE */
/* FIXME: D3DRENDERSTATE_STIPPLEENABLE */
D3DRENDERSTATE_EDGEANTIALIAS, FALSE,
D3DRENDERSTATE_COLORKEYENABLE, FALSE,
/* FIXME: D3DRENDERSTATE_BORDERCOLOR */
@ -104,7 +104,7 @@ DWORD InitRenderStateTab[] = {
D3DRENDERSTATE_WRAP6, 0,
D3DRENDERSTATE_WRAP7, 0,
D3DRENDERSTATE_CLIPPING, FALSE,
D3DRENDERSTATE_LIGHTING, TRUE,
D3DRENDERSTATE_LIGHTING, FALSE, /* FIXME: Should be TRUE */
D3DRENDERSTATE_EXTENTS, FALSE,
D3DRENDERSTATE_AMBIENT, D3DRGBA(0,0,0,0),
D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE,

View file

@ -2133,9 +2133,7 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
TRACE(" current context set\n");
/* Apply default render state values */
/* FIXME: disable because our current D3D code does not like it */
/* apply_render_state(gl_object, &object->state_block); */
apply_render_state(gl_object, &object->state_block);
/* FIXME: do something similar for ligh_state and texture_stage_state */
glClearColor(0.0, 0.0, 0.0, 0.0);