Fix order of texture enumeration to fix yet another set of dumb games.

This commit is contained in:
Lionel Ulmer 2003-01-03 21:09:25 +00:00 committed by Alexandre Julliard
parent 4fc7a8495a
commit e51b007088

View file

@ -403,16 +403,8 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
pformat->u2.dwRBitMask = 0x0000F800;
pformat->u3.dwGBitMask = 0x000007C0;
pformat->u4.dwBBitMask = 0x0000003E;
pformat->u5.dwRGBAlphaBitMask = 0x00000001;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
/* Note : even if this is an 'emulated' texture format, it needs to be first
as some dumb applications seem to rely on that. */
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_1_5_5_5 (ARGB) (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
@ -423,13 +415,13 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
pformat->u2.dwRBitMask = 0x0000F000;
pformat->u3.dwGBitMask = 0x00000F00;
pformat->u4.dwBBitMask = 0x000000F0;
pformat->u5.dwRGBAlphaBitMask = 0x0000000F;
pformat->u2.dwRBitMask = 0x0000F800;
pformat->u3.dwGBitMask = 0x000007C0;
pformat->u4.dwBBitMask = 0x0000003E;
pformat->u5.dwRGBAlphaBitMask = 0x00000001;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
@ -443,6 +435,16 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
pformat->u2.dwRBitMask = 0x0000F000;
pformat->u3.dwGBitMask = 0x00000F00;
pformat->u4.dwBBitMask = 0x000000F0;
pformat->u5.dwRGBAlphaBitMask = 0x0000000F;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n");
pformat->dwFlags = DDPF_RGB;
pformat->u1.dwRGBBitCount = 8;