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d3d9/tests: Do not test the alpha channel in test_multisample_get_front_buffer_data().
This avoids test failures on radeonsi.
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@ -17788,7 +17788,7 @@ static void test_multisample_get_front_buffer_data(void)
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hr = IDirect3DDevice9_GetFrontBufferData(device, 0, readback);
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hr = IDirect3DDevice9_GetFrontBufferData(device, 0, readback);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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color = getPixelColorFromSurface(readback, 320, 240);
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color = getPixelColorFromSurface(readback, 320, 240);
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ok(color == 0x00f0ff0f, "Got unexpected color 0x%08x.\n", color);
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ok((color & 0x00ffffff) == 0x00f0ff0f, "Got unexpected color 0x%08x.\n", color);
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IDirect3DSurface9_Release(readback);
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IDirect3DSurface9_Release(readback);
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hr = IDirect3DDevice9_CreateTexture(device, 640, 480, 1,
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hr = IDirect3DDevice9_CreateTexture(device, 640, 480, 1,
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@ -17800,7 +17800,7 @@ static void test_multisample_get_front_buffer_data(void)
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hr = IDirect3DDevice9_GetFrontBufferData(device, 0, readback);
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hr = IDirect3DDevice9_GetFrontBufferData(device, 0, readback);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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color = getPixelColorFromSurface(readback, 320, 240);
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color = getPixelColorFromSurface(readback, 320, 240);
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ok(color == 0x00f0ff0f, "Got unexpected color 0x%08x.\n", color);
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ok((color & 0x00ffffff) == 0x00f0ff0f, "Got unexpected color 0x%08x.\n", color);
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IDirect3DSurface9_Release(readback);
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IDirect3DSurface9_Release(readback);
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IDirect3DTexture9_Release(texture);
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IDirect3DTexture9_Release(texture);
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