d2d1: Add the ID2D1Factory interface.

This commit is contained in:
Henri Verbeet 2014-05-19 08:21:02 +02:00 committed by Alexandre Julliard
parent bfcce57b9b
commit a96135aeae

View file

@ -34,6 +34,7 @@ interface IDWriteRenderingParams;
interface IDWriteTextFormat;
interface IDWriteTextLayout;
interface IWICBitmapSource;
interface IWICBitmap;
typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
@ -279,6 +280,14 @@ typedef enum D2D1_DC_INITIALIZE_MODE
D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_DC_INITIALIZE_MODE;
typedef enum D2D1_PRESENT_OPTIONS
{
D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_PRESENT_OPTIONS;
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
@ -397,6 +406,24 @@ typedef struct D2D1_RENDER_TARGET_PROPERTIES
D2D1_FEATURE_LEVEL minLevel;
} D2D1_RENDER_TARGET_PROPERTIES;
typedef struct D2D1_STROKE_STYLE_PROPERTIES
{
D2D1_CAP_STYLE startCap;
D2D1_CAP_STYLE endCap;
D2D1_CAP_STYLE dashCap;
D2D1_LINE_JOIN lineJoin;
float miterLimit;
D2D1_DASH_STYLE dashStyle;
float dashOffset;
} D2D1_STROKE_STYLE_PROPERTIES;
typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES
{
HWND hwnd;
D2D1_SIZE_U pixelSize;
D2D1_PRESENT_OPTIONS presentOptions;
} D2D1_HWND_RENDER_TARGET_PROPERTIES;
[
local,
object,
@ -1149,5 +1176,75 @@ interface ID2D1GdiInteropRenderTarget : IUnknown
);
}
[
local,
object,
uuid(06152247-6f50-465a-9245-118bfd3b6007)
]
interface ID2D1Factory : IUnknown
{
HRESULT ReloadSystemMetrics();
void GetDesktopDpi(
[out] float *dpi_x,
[out] float *dpi_y
);
HRESULT CreateRectangleGeometry(
[in] const D2D1_RECT_F *rect,
[out] ID2D1RectangleGeometry **geometry
);
HRESULT CreateRoundedRectangleGeometry(
[in] const D2D1_ROUNDED_RECT *rect,
[out] ID2D1RoundedRectangleGeometry **geometry
);
HRESULT CreateEllipseGeometry(
[in] const D2D1_ELLIPSE *ellipse,
[out] ID2D1EllipseGeometry **geometry
);
HRESULT CreateGeometryGroup(
[in] D2D1_FILL_MODE fill_mode,
[in, size_is(geometry_count)] ID2D1Geometry *geometry,
[in] UINT32 geometry_count,
[out] ID2D1GeometryGroup **group
);
HRESULT CreateTransformedGeometry(
[in] ID2D1Geometry *src_geometry,
[in] const D2D1_MATRIX_3X2_F *transform,
[out] ID2D1TransformedGeometry **transformed_geometry
);
HRESULT CreatePathGeometry(
[out] ID2D1PathGeometry *geometry
);
HRESULT CreateStrokeStyle(
[in] const D2D1_STROKE_STYLE_PROPERTIES *desc,
[in, size_is(dash_count)] const float *dashes,
[in] UINT32 dash_count,
[out] ID2D1StrokeStyle **stroke_style
);
HRESULT CreateDrawingStateBlock(
[in] const D2D1_DRAWING_STATE_DESCRIPTION *desc,
[in] IDWriteRenderingParams *text_rendering_params,
[out] ID2D1DrawingStateBlock **state_block
);
HRESULT CreateWicBitmapRenderTarget(
[in] IWICBitmap *target,
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
[out] ID2D1RenderTarget **render_target
);
HRESULT CreateHwndRenderTarget(
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
[in] const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_rt_desc,
[out] ID2D1HwndRenderTarget **render_target
);
HRESULT CreateDxgiSurfaceRenderTarget(
[in] IDXGISurface *surface,
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
[out] ID2D1RenderTarget **render_target
);
HRESULT CreateDCRenderTarget(
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
[out] ID2D1DCRenderTarget **render_target
);
}
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory);