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d2d1: Add the ID2D1Factory interface.
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@ -34,6 +34,7 @@ interface IDWriteRenderingParams;
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interface IDWriteTextFormat;
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interface IDWriteTextLayout;
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interface IWICBitmapSource;
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interface IWICBitmap;
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typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
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@ -279,6 +280,14 @@ typedef enum D2D1_DC_INITIALIZE_MODE
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D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff,
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} D2D1_DC_INITIALIZE_MODE;
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typedef enum D2D1_PRESENT_OPTIONS
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{
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D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
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D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
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D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
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D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff,
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} D2D1_PRESENT_OPTIONS;
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typedef struct D2D1_BEZIER_SEGMENT
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{
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D2D1_POINT_2F point1;
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@ -397,6 +406,24 @@ typedef struct D2D1_RENDER_TARGET_PROPERTIES
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D2D1_FEATURE_LEVEL minLevel;
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} D2D1_RENDER_TARGET_PROPERTIES;
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typedef struct D2D1_STROKE_STYLE_PROPERTIES
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{
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D2D1_CAP_STYLE startCap;
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D2D1_CAP_STYLE endCap;
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D2D1_CAP_STYLE dashCap;
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D2D1_LINE_JOIN lineJoin;
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float miterLimit;
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D2D1_DASH_STYLE dashStyle;
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float dashOffset;
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} D2D1_STROKE_STYLE_PROPERTIES;
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typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES
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{
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HWND hwnd;
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D2D1_SIZE_U pixelSize;
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D2D1_PRESENT_OPTIONS presentOptions;
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} D2D1_HWND_RENDER_TARGET_PROPERTIES;
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[
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local,
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object,
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@ -1149,5 +1176,75 @@ interface ID2D1GdiInteropRenderTarget : IUnknown
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);
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}
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[
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local,
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object,
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uuid(06152247-6f50-465a-9245-118bfd3b6007)
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]
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interface ID2D1Factory : IUnknown
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{
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HRESULT ReloadSystemMetrics();
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void GetDesktopDpi(
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[out] float *dpi_x,
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[out] float *dpi_y
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);
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HRESULT CreateRectangleGeometry(
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[in] const D2D1_RECT_F *rect,
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[out] ID2D1RectangleGeometry **geometry
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);
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HRESULT CreateRoundedRectangleGeometry(
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[in] const D2D1_ROUNDED_RECT *rect,
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[out] ID2D1RoundedRectangleGeometry **geometry
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);
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HRESULT CreateEllipseGeometry(
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[in] const D2D1_ELLIPSE *ellipse,
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[out] ID2D1EllipseGeometry **geometry
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);
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HRESULT CreateGeometryGroup(
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[in] D2D1_FILL_MODE fill_mode,
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[in, size_is(geometry_count)] ID2D1Geometry *geometry,
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[in] UINT32 geometry_count,
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[out] ID2D1GeometryGroup **group
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);
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HRESULT CreateTransformedGeometry(
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[in] ID2D1Geometry *src_geometry,
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[in] const D2D1_MATRIX_3X2_F *transform,
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[out] ID2D1TransformedGeometry **transformed_geometry
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);
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HRESULT CreatePathGeometry(
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[out] ID2D1PathGeometry *geometry
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);
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HRESULT CreateStrokeStyle(
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[in] const D2D1_STROKE_STYLE_PROPERTIES *desc,
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[in, size_is(dash_count)] const float *dashes,
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[in] UINT32 dash_count,
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[out] ID2D1StrokeStyle **stroke_style
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);
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HRESULT CreateDrawingStateBlock(
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[in] const D2D1_DRAWING_STATE_DESCRIPTION *desc,
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[in] IDWriteRenderingParams *text_rendering_params,
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[out] ID2D1DrawingStateBlock **state_block
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);
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HRESULT CreateWicBitmapRenderTarget(
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[in] IWICBitmap *target,
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[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
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[out] ID2D1RenderTarget **render_target
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);
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HRESULT CreateHwndRenderTarget(
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[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
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[in] const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_rt_desc,
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[out] ID2D1HwndRenderTarget **render_target
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);
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HRESULT CreateDxgiSurfaceRenderTarget(
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[in] IDXGISurface *surface,
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[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
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[out] ID2D1RenderTarget **render_target
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);
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HRESULT CreateDCRenderTarget(
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[in] const D2D1_RENDER_TARGET_PROPERTIES *desc,
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[out] ID2D1DCRenderTarget **render_target
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);
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}
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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