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d2d1: Add the ID2D1GdiInteropRenderTarget interface.
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@ -272,6 +272,13 @@ typedef enum D2D1_WINDOW_STATE
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D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff,
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} D2D1_WINDOW_STATE;
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typedef enum D2D1_DC_INITIALIZE_MODE
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{
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D2D1_DC_INITIALIZE_MODE_COPY = 0,
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D2D1_DC_INITIALIZE_MODE_CLEAR = 1,
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D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff,
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} D2D1_DC_INITIALIZE_MODE;
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typedef struct D2D1_BEZIER_SEGMENT
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{
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D2D1_POINT_2F point1;
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@ -1126,5 +1133,21 @@ interface ID2D1DCRenderTarget : ID2D1RenderTarget
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);
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}
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[
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local,
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object,
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uuid(e0db51c3-6f77-4bae-b3d5-e47509b35838)
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]
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interface ID2D1GdiInteropRenderTarget : IUnknown
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{
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HRESULT GetDC(
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[in] D2D1_DC_INITIALIZE_MODE mode,
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[out] HDC *dc
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);
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HRESULT ReleaseDC(
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[in] const RECT *update
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);
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}
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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