mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 14:24:45 +00:00
d3d10: Add the _D3D10_SHADER_MACRO struct.
This commit is contained in:
parent
e8c308d450
commit
91f5b9a894
1 changed files with 6 additions and 0 deletions
|
@ -82,4 +82,10 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
|
|||
D3D10_SVT_FORCE_DWORD = 0x7fffffff
|
||||
} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
|
||||
|
||||
typedef struct _D3D10_SHADER_MACRO
|
||||
{
|
||||
LPCSTR Name;
|
||||
LPCSTR Definition;
|
||||
} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
|
||||
|
||||
#endif /* __WINE_D3D10SHADER_H */
|
||||
|
|
Loading…
Reference in a new issue